# Gifted - A Turn Based RPG

**URL:** <https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749>\
**Category:** Show & Tell\
**Tags:** game, rpg, story\
**Created:** [July 19, 2024, 5:19pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749 "2024-07-19T17:19:19Z")\
**Posts on this page:** 19\
**Page:** 1

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**Author:** ![Bag3l](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bag3l/32/18267_2.png) [@Bag3l](https://forum.makecode.com/u/Bag3l)\
**Post date:** [July 19, 2024, 5:19pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/1 "2024-07-19T17:19:19Z")

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Hi! It’s me again. I know it took a while to come out, but here it is in all its glory!

> **[Gifted v.1.0](https://arcade.makecode.com/52351-31899-10421-08781)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Gifted is an RPG featuring 7 bosses, 4 endings, and a lot of lore. Since the last time I’ve posted, I’ve completely redone the status effect system, as well as made a few tweaks to the general game feel. The controls are the same, though;

- Arrows to move,
- A to select in the menu / run / interact with objects,
- and B to open the menu.

Sorry it took so long to finish, but I really do hope you like it! Have fun!

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [July 19, 2024, 5:24pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/2 "2024-07-19T17:24:07Z")

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Disclaimer: I haven’t played through the whole game just yet but I did read through all of the text before approving this post and I feel pretty safe in saying that this game might have the most epic scope of any game I’ve seen made in Arcade

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [July 19, 2024, 5:46pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/3 "2024-07-19T17:46:08Z")

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> [@Bag3l](#):
>
> a lot of lore

IT’S THEORY TIME

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**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [July 19, 2024, 6:19pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/4 "2024-07-19T18:19:08Z")

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WOAH… for Richard to say that…

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [July 19, 2024, 6:19pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/5 "2024-07-19T18:19:19Z")

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Really cool game, but way to hard due to:

- Can’t see enemy health so can’t see my own attack strength
- Enemies hit really hard
- Playing it safe still takes a ton of damage

Also i would be down to help with some of the game art (I feel very inspired playing this lol)

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**Author:** ![Kikketer](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikketer/32/16551_2.png) [@Kikketer](https://forum.makecode.com/u/Kikketer)\
**Post date:** [July 19, 2024, 7:18pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/6 "2024-07-19T19:18:07Z")

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How do you pick between play safe and risk?  
I don’t see anything when hitting up or down…

Also this is tough! I was killed by the second monster I ran into, but maybe I need to be a little less aggressive 🙂  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/6/e6112b99afd781b35896e1b2700ffc4079538ada.png)

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<div class="post-metadata">

**Author:** ![Bag3l](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bag3l/32/18267_2.png) [@Bag3l](https://forum.makecode.com/u/Bag3l)\
**Post date:** [July 19, 2024, 10:01pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/7 "2024-07-19T22:01:57Z")

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sorry i didn’t include it in the controls section. for the choices like that, you hit A for the top option and B for the bottom. i hope this helps!

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [July 19, 2024, 10:50pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/8 "2024-07-19T22:50:13Z")

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A for risk it, B for play it safe (i think).

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**Author:** ![Bag3l](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bag3l/32/18267_2.png) [@Bag3l](https://forum.makecode.com/u/Bag3l)\
**Post date:** [July 19, 2024, 10:51pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/9 "2024-07-19T22:51:00Z")

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Sorry to be that kind of dev, but I played through the game again and noticed a lot more that I missed during testing : p  
So, I figured a patch would be sort of necessary to minimize bugs and improve balance. The patch is below.

> **[Gifted v.1.1](https://arcade.makecode.com/S10630-18698-27538-96845)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Tweaks made were:

- Guards now deal less damage
- Lashings nerfed (crit rate reduced from 15 per hit to 3)
- Charlie’s Ball nerfed
- Passing the Torch replaced with guaranteed Mystic Glass
- Tears of the Mighty nerfed
- Various bug fixes (both major and minor)

Let me know if you encounter any bugs, and I’ll do my best to fix them in the next update. Apologies for the day one patch. Have a good day, everyone.

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<div class="post-metadata">

**Author:** ![Reflectfr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/reflectfr/32/32515_2.png) [@Reflectfr](https://forum.makecode.com/u/Reflectfr)\
**Post date:** [July 20, 2024, 4:57am UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/10 "2024-07-20T04:57:28Z")

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omg! matpats coming back to youtube because of this game!

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**Author:** ![Future\_Knight](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/future_knight/32/22166_2.png) [@Future\_Knight](https://forum.makecode.com/u/Future_Knight)\
**Post date:** [July 20, 2024, 5:01pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/11 "2024-07-20T17:01:52Z")

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Did someone say theory I’m in We must solve it immediately

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**Author:** ![Ima.notarobot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ima.notarobot/32/26551_2.png) [@Ima.notarobot](https://forum.makecode.com/u/Ima.notarobot)\
**Post date:** [July 20, 2024, 6:37pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/12 "2024-07-20T18:37:21Z")

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wow. this is impressive.

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 20, 2024, 9:08pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/13 "2024-07-20T21:08:46Z")

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This is good, but I don’t understand the risk system. Even if you don’t take the risk, you still take damage sometimes (or all the time idk). Furthermore, I can’t see the enemies health, which is very important in a RPG- oh right. EarthBound didn’t have one. But it would be great if you considered adding it. Great game though!

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**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [July 21, 2024, 4:55am UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/14 "2024-07-21T04:55:16Z")

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thats actually very nice!

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<div class="post-metadata">

**Author:** ![Bag3l](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bag3l/32/18267_2.png) [@Bag3l](https://forum.makecode.com/u/Bag3l)\
**Post date:** [July 23, 2024, 8:39pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/15 "2024-07-23T20:39:51Z")

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I understand the uncertainty around the risk system. Basically, when an enemy presents you a risk attack, you can either take the risk, which gives you a 50/50 chance for serious damage or no damage at all, or you can play it safe for guaranteed, though lesser, negative consequences. As far as enemy health goes, I wanted it to be kind of uncertain for a while. However, the Evaluate skill that you can learn allows you to look at all of the enemy’s stats, including their remaining hit points. You can pick up Evaluate pretty quick with the first heart orb in the game, if you really feel like not knowing is throwing you off too much. I hope I cleared up some confusion surrounding my project. Have a good day!

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**Author:** ![NeoStreak](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/neostreak/32/27498_2.png) [@NeoStreak](https://forum.makecode.com/u/NeoStreak)\
**Post date:** [July 23, 2024, 9:07pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/16 "2024-07-23T21:07:01Z")

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It’s still pretty vague. You have a 50/50 chance, but that means it’s all up to chance for the enemy to do nothing. The game can end your run if the game just decides to let you get hit over and over without being able to fight back. I was about to finish when one of the enemies kept attacking and the game was like “nah, let the enemy keep fighting” and I lost because of it. Still, great game though! I’ve never figured out how to make an RPG, I’ve always stuck to platformers because they’re simple. Tldr, the risk system can be a bit unfair when the game just decides to not let you fight and it can end your run in an instant, but is very unique. Have a good day too!

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**Author:** ![ZeroFall](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/zerofall/32/34898_2.png) [@ZeroFall](https://forum.makecode.com/u/ZeroFall)\
**Post date:** [November 11, 2024, 2:37pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/17 "2024-11-11T14:37:34Z")

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not gonna lie I love this game it’s definitely one of my fav’s  
I love the turn based of it but i might try to use it in a game that i’m trying to make (if i do i’ll credit you)

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [November 11, 2024, 6:42pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/18 "2024-11-11T18:42:55Z")

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_ **LETS GO GAMBLING** _

Anyways this is a really good game, but all i can ask is if there was someway to show enemy health

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<div class="post-metadata">

**Author:** ![Bag3l](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bag3l/32/18267_2.png) [@Bag3l](https://forum.makecode.com/u/Bag3l)\
**Post date:** [November 21, 2024, 8:18pm UTC](https://forum.makecode.com/t/gifted-a-turn-based-rpg/29749/19 "2024-11-21T20:18:35Z")

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Go right ahead! Good luck 🙂
