# Grid Test: A Maze game with an optional grid movement system

**URL:** https://forum.makecode.com/t/grid-test-a-maze-game-with-an-optional-grid-movement-system/42423
**Category:** Show & Tell
**Created:** [March 1, 2026, 1:46am UTC](https://forum.makecode.com/t/grid-test-a-maze-game-with-an-optional-grid-movement-system/42423 "2026-03-01T01:46:20Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Justice8](https://avatars.discourse-cdn.com/v4/letter/j/0ea827/32.png) [@Justice8](https://forum.makecode.com/u/Justice8)
#### Post date: [March 1, 2026, 1:46am UTC](https://forum.makecode.com/t/grid-test-a-maze-game-with-an-optional-grid-movement-system/42423/1 "2026-03-01T01:46:21Z")

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This game has multiple optional challenges you can choose to activate. See how far you can get.

(Note: It is possible to get soft locked with Challenge 3 in grid movement. You have been warned.)

> **[Grid Test](https://arcade.makecode.com/73860-46400-85269-94203)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Controls

Directional Inputs: Move

Hold B: Increase speed/Move an additional tile at a time

A; Activate Tile affects

Menu: Pause the Game

(Fun fact: Makecode can’t run on button released code in its default pause screen)

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### Author: ![coder42](https://avatars.discourse-cdn.com/v4/letter/c/b782af/32.png) [@coder42](https://forum.makecode.com/u/coder42)
#### Post date: [March 1, 2026, 5:23pm UTC](https://forum.makecode.com/t/grid-test-a-maze-game-with-an-optional-grid-movement-system/42423/2 "2026-03-01T17:23:23Z")

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Looking good! I recommend that when the player has chosen to use the locked grid movement, you still show a quick slide animation between tiles before locking them to the grid again. This will be a bit easier on the eyes.

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### Author: ![Justice8](https://avatars.discourse-cdn.com/v4/letter/j/0ea827/32.png) [@Justice8](https://forum.makecode.com/u/Justice8)
#### Post date: [March 2, 2026, 1:57am UTC](https://forum.makecode.com/t/grid-test-a-maze-game-with-an-optional-grid-movement-system/42423/3 "2026-03-02T01:57:30Z")

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I don’t know how to animate that with the game’s mechanic of increasing the amount of spaces you move at a time or without messing with the camera weirdly
