# Have you coded a Boss Battle?

**URL:** <https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896>\
**Category:** Arcade\
**Created:** [June 26, 2023, 7:35pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896 "2023-06-26T19:35:45Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![KIKIvsIT](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikivsit/32/10492_2.png) [@KIKIvsIT](https://forum.makecode.com/u/KIKIvsIT)\
**Post date:** [June 26, 2023, 7:35pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896/1 "2023-06-26T19:35:45Z")

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Hi, all! I’m working on an new article around creating Boss Battles in your games and I’d love a few amazing options to point at inside. Here are the headers for the areas I’m highlighting:

Epic Visuals and Sound Effects  
Intuitive Signaling  
Emotional Impact  
Unique Attack Patterns  
Progressive Difficulty  
Identifying Weaknesses  
Multiple Phases  
Strategic Decision-Making

Show me what you’ve got! And let me know if you think your game highlights any of these individual topics particularly well 🙂

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**Author:** ![ChimbroDaPro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/chimbrodapro/32/15852_2.png) [@ChimbroDaPro](https://forum.makecode.com/u/ChimbroDaPro)\
**Post date:** [June 26, 2023, 10:37pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896/2 "2023-06-26T22:37:39Z")

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Here it is! My Boss Battle, in Dark vs. Light 7, and the hardest boss I’ve ever made!

> **[Dark vs. Light 7](https://arcade.makecode.com/00202-68543-96294-53602)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

This thing has (in my opinion):

\*Visuals: 4/10 - nope, not much on visuals.  
\*Sound Effects: 0/10 - no sound effects, sorry!  
\*Intuitive Signaling: 5/10 - there is some story before each phase, so I guess that’s something.  
\*Emotional Impact: 8/10 - ok, there is A LOT of lore behind this boss fight, so if you play the previous games you’ll feel the impact, hopefully…  
\*Unique Attack Patterns: 10/10 - yep! This thing literally throws robots at you, teleports, and shoots depending on the phase!  
\*Progressive Difficulty: 9/10 - this is really, REALLY tough. It slowly gets harder, and harder, and harder as the fight continues.  
\*Indentifying Weaknesses: 7/10 - this works, because the robots (aka Ulators if you know the story) defend Appius (the boss’ name) during the fight and you must shoot between them.  
\*Multiple Phases: 10/10 - this fight has 4 phases; updated forms of @henrym’s Blocky Boss Battle. This fight takes like 15 minutes.  
\*Strategic Decision Making: 10/10 - this is definitely a thing. In the last two phases, you’ll need to use your MP more wisely.

So that’s it! If you want to know the story, go here:

> [@My Game Series!](https://forum.makecode.com/t/my-game-series/18936):
>
> Hello people of Arcade Makecode! I’ve been making a game series for the past few months, and I would like you (the professionals) to take a look! This is the first game: [Dark vs. Light](https://makecode.com/_hPELKUiAkPw0)

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**Author:** ![KIKIvsIT](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kikivsit/32/10492_2.png) [@KIKIvsIT](https://forum.makecode.com/u/KIKIvsIT)\
**Post date:** [June 26, 2023, 10:49pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896/3 "2023-06-26T22:49:09Z")

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Thanks!

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [June 27, 2023, 4:56pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896/4 "2023-06-27T16:56:19Z")

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Blocky boss battle is a classic example!

> [@Blocky Boss Battle](https://forum.makecode.com/t/blocky-boss-battle/421):
>
> Here is my attempt to create a bullet-hell-style shooter game: (old version: \_5qfcJU65egL6) This simple bullet hell shooter is made purely with blocks (image is for old version): It features: Enemy Life Bar 4 phases of basic bullet pattern motifs like aiming at player, multidirectional shots Slow movement mode for precise dodging Introductions: Press arrow keys to move your player Press A to shoot Hold B to stay in slow movement mode It takes 12 hi…

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**Author:** ![Sarge](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sarge/32/19590_2.png) [@Sarge](https://forum.makecode.com/u/Sarge)\
**Post date:** [July 5, 2023, 9:13pm UTC](https://forum.makecode.com/t/have-you-coded-a-boss-battle/20896/5 "2023-07-05T21:13:47Z")

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Btw, not my project, I just realized the question is “have _you_ coded a boss battle” 😅
