# Hedges & Pylons

**URL:** https://forum.makecode.com/t/hedges-pylons/2683
**Category:** Arcade
**Tags:** graphics-and-math
**Created:** [July 6, 2020, 10:32pm UTC](https://forum.makecode.com/t/hedges-pylons/2683 "2020-07-06T22:32:32Z")
**Posts on this page:** 11
**Page:** 1

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### Author: ![2ndClemens](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/2ndclemens/32/809_2.png) [@2ndClemens](https://forum.makecode.com/u/2ndClemens)
#### Post date: [July 6, 2020, 10:32pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/1 "2020-07-06T22:32:32Z")

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> **[Hedges & Pylons](https://arcade.makecode.com/80239-85851-24772-21589)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Yet another mod of the amazing 3D raycasting demonstrator by [mmoskal](https://forum.makecode.com/u/mmoskal) .  
Performs well and looks quite nice on the Meowbit device.  
Nothing to do yet, just enjoy the walk 😉

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [July 6, 2020, 10:49pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/2 "2020-07-06T22:49:30Z")

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I love the texture of the leaves and the animated pylons! 👍

I wish I could code something as complicated as this…alas, my brain can not handle it… 😕

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [July 6, 2020, 10:54pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/3 "2020-07-06T22:54:52Z")

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The hedges and map layout are awesome!

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### Author: ![2ndClemens](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/2ndclemens/32/809_2.png) [@2ndClemens](https://forum.makecode.com/u/2ndClemens)
#### Post date: [July 6, 2020, 11:14pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/4 "2020-07-06T23:14:23Z")

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Thanks!  
I know exactly what you mean. I wish I had the mental capacity to add billboard sprites for actors moving around in the maze, but It’s not gonna happen in this lifetime 😃  
Good thing that humans can develop different sets of skills and collaborate. 😉

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### Author: ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)
#### Post date: [July 7, 2020, 2:03am UTC](https://forum.makecode.com/t/hedges-pylons/2683/5 "2020-07-07T02:03:06Z")

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HOW DID YOU DO THIS!? I’m just saying, anybody capable of doing this is a genius 🤯. Can someone explain this? I really want to make my own.

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [July 7, 2020, 4:23pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/6 "2020-07-07T16:23:28Z")

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@GameGod check it out here:

> [@3D raycasting in Arcade](https://forum.makecode.com/t/3d-raycasting-in-arcade/474):
>
> I’ve been playing a bit with fake 3D raycasting, as done in original [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D) from id Software. It’s not much of a game, you can just walk around, but there are no other characters and nothing really to do. This should become a package to make 3D games. I’m a bit on the fence here, if it should use the tilemap APIs, or have its own set of APIs (which are quite similar to tilemap - you set the map and assigned textures to each pixel). It runs on SAMD51 at around 50fps and on STM32 at ar…

I believe you can only use it in JS though

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### Author: ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)
#### Post date: [July 7, 2020, 4:23pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/7 "2020-07-07T16:23:47Z")

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Okay!

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### Author: ![2ndClemens](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/2ndclemens/32/809_2.png) [@2ndClemens](https://forum.makecode.com/u/2ndClemens)
#### Post date: [July 7, 2020, 8:07pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/8 "2020-07-07T20:07:55Z")

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The theory behind this kind of perspective projection which was the basis for @mmoskal is explained here:  
[https://lodev.org/cgtutor/raycasting.html](https://lodev.org/cgtutor/raycasting.html)

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### Author: ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)
#### Post date: [October 24, 2020, 8:20pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/9 "2020-10-24T20:20:13Z")

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Can someone make an extension where you draw the maze and it makes it? Probably not though, it’ll take time.

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### Author: ![GoMustangs](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gomustangs/32/4323_2.png) [@GoMustangs](https://forum.makecode.com/u/GoMustangs)
#### Post date: [April 11, 2022, 5:17pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/10 "2022-04-11T17:17:25Z")

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Wow! This is really cool. Everything looks really unique.

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### Author: ![jackal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jackal/32/19506_2.png) [@jackal](https://forum.makecode.com/u/jackal)
#### Post date: [November 6, 2022, 11:36pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/11 "2022-11-06T23:36:25Z")

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Animated textures though… how is this even possible?!
