# Hedges & Pylons

**URL:** https://forum.makecode.com/t/hedges-pylons/2683
**Category:** Arcade
**Tags:** graphics-and-math
**Created:** [July 6, 2020, 10:32pm UTC](https://forum.makecode.com/t/hedges-pylons/2683 "2020-07-06T22:32:32Z")
**Posts on this page:** 1
**Showing post:** 6

<div class="post-metadata">

### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [July 7, 2020, 4:23pm UTC](https://forum.makecode.com/t/hedges-pylons/2683/6 "2020-07-07T16:23:28Z")

</div>

@GameGod check it out here:

> [@3D raycasting in Arcade](https://forum.makecode.com/t/3d-raycasting-in-arcade/474):
>
> I’ve been playing a bit with fake 3D raycasting, as done in original [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D) from id Software. It’s not much of a game, you can just walk around, but there are no other characters and nothing really to do. This should become a package to make 3D games. I’m a bit on the fence here, if it should use the tilemap APIs, or have its own set of APIs (which are quite similar to tilemap - you set the map and assigned textures to each pixel). It runs on SAMD51 at around 50fps and on STM32 at ar…

I believe you can only use it in JS though

---

_[View the full topic](https://forum.makecode.com/t/hedges-pylons/2683)._
