# Help and Questions

**URL:** <https://forum.makecode.com/t/help-and-questions/1335>\
**Category:** Help\
**Created:** [March 5, 2020, 10:48pm UTC](https://forum.makecode.com/t/help-and-questions/1335 "2020-03-05T22:48:55Z")\
**Posts on this page:** 1\
**Showing post:** 236

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [May 29, 2026, 1:59am UTC](https://forum.makecode.com/t/help-and-questions/1335/236 "2026-05-29T01:59:36Z")

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You can manually do the math for it yourself and move the sprite using the set x and set y blocks. It is velocity in pixels per second, so it would be something like “change sprite x by [{ (delta time ms) / 1000 } x (velocity)]” I just made the parentheses different so you can see them easily. You’ll want to use the “raw” delta time block from this extension: [Extension for Adding Delta Time to Blocks](https://forum.makecode.com/t/extension-for-adding-delta-time-to-blocks/13194) because I think the other block is still broken.

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