# Help on making sprite go out of tilemap border

**URL:** <https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300>\
**Category:** Help\
**Created:** [November 6, 2020, 1:02pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300 "2020-11-06T13:02:12Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![LcAtonal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lcatonal/32/16800_2.png) [@LcAtonal](https://forum.makecode.com/u/LcAtonal)\
**Post date:** [November 6, 2020, 1:02pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/1 "2020-11-06T13:02:12Z")

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Is there any way to make a sprite go pass tilemap border like this?  
 ![Screen Shot 2020-11-06 at 8.52.35 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/f/f2136feea65fe96df36cc9e04a51feb455324cd2.png)  
I know I did that already but I have an extension to test which will do this

 ![Screen Shot 2020-11-06 at 8.56.44 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/a/ae329549c85e1d5bcb8bee35fe2ec37a75140ff2.png)  
There is more tiles but the screen seems to not allow this from happening

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [November 6, 2020, 1:07pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/2 "2020-11-06T13:07:27Z")

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Well, you can set the `ghost` flag on a sprite to `true`, but that will negate sprite collisions as well. In the next release of Arcade (pls confirm), @jwunderl separated tile and sprite collisions so you can turn only one off.

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**Author:** ![LcAtonal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lcatonal/32/16800_2.png) [@LcAtonal](https://forum.makecode.com/u/LcAtonal)\
**Post date:** [November 6, 2020, 1:09pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/3 "2020-11-06T13:09:15Z")

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![Screen Shot 2020-11-06 at 9.08.12 PM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d20b5abca8c4c5fbc4670ae0dec035a2c3f46ed7.png)  
@UnsignedArduino , I already did that though. what should I do next?

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [November 6, 2020, 1:10pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/4 "2020-11-06T13:10:59Z")

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So you want the sprite to stay in the center of the small light? Maybe you could have the shadow follow the sprite.

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**Author:** ![LcAtonal](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/lcatonal/32/16800_2.png) [@LcAtonal](https://forum.makecode.com/u/LcAtonal)\
**Post date:** [November 6, 2020, 1:14pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/5 "2020-11-06T13:14:22Z")

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ok. sure

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**Author:** ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)\
**Post date:** [November 6, 2020, 6:13pm UTC](https://forum.makecode.com/t/help-on-making-sprite-go-out-of-tilemap-border/4300/6 "2020-11-06T18:13:46Z")

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(With the next big release yes, but I think we might have a smaller targetted patch release before that which wouldn’t include it)
