# Help with camera zooming in and out

**URL:** <https://forum.makecode.com/t/help-with-camera-zooming-in-and-out/44917>\
**Category:** Help\
**Created:** [July 13, 2026, 5:11pm UTC](https://forum.makecode.com/t/help-with-camera-zooming-in-and-out/44917 "2026-07-13T17:11:28Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [July 13, 2026, 5:11pm UTC](https://forum.makecode.com/t/help-with-camera-zooming-in-and-out/44917/1 "2026-07-13T17:11:28Z")

</div>

im making a fnf fan game and I wanted to add effects early on for whatever reason and I’m making the camera zoom in on the characters and zoom out like in the og fnf but the arrows wont stay on screen! and the ready set go sequence and some stuff I want to stay on screen so anyway how do I make the sprites needed to stay on screen when the cameras zoomed? here’s the game:

> **[funky monkey night](https://arcade.makecode.com/S59597-34039-12772-62288)**
>
> fnf but monkey style mmm the great rythm game on the platform fight with bongos and win champion or whatever havnt thought it all out yet

---

<div class="post-metadata">

**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [July 15, 2026, 5:47pm UTC](https://forum.makecode.com/t/help-with-camera-zooming-in-and-out/44917/2 "2026-07-15T17:47:29Z")

</div>

if know one helps I’m probably gonna scrap this game to be honest
