# Help With Procedural Generation

**URL:** <https://forum.makecode.com/t/help-with-procedural-generation/30293>\
**Category:** Help\
**Created:** [August 25, 2024, 1:17am UTC](https://forum.makecode.com/t/help-with-procedural-generation/30293 "2024-08-25T01:17:14Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [August 26, 2024, 12:30am UTC](https://forum.makecode.com/t/help-with-procedural-generation/30293/4 "2024-08-26T00:30:03Z")

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hmm i’ve struggled with procedural dungeon layouts as well the best i could come up with was [Random Map Event Generation 🗺 (like Slay the Spire)](https://forum.makecode.com/t/random-map-event-generation-like-slay-the-spire/29739)  
the advantage of this is that all the data is storable and readable. I have 0 clue how this could translate into tilemaps though.  
richard did make a really good procedurally generated dungeon tho i think it’s exactly what you need, check it out here: [Dungeon](https://forum.makecode.com/t/dungeon/1906)

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