# Help with terrain generation

**URL:** https://forum.makecode.com/t/help-with-terrain-generation/29571
**Category:** Help
**Tags:** game
**Created:** [July 5, 2024, 4:03am UTC](https://forum.makecode.com/t/help-with-terrain-generation/29571 "2024-07-05T04:03:03Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [July 8, 2024, 6:11pm UTC](https://forum.makecode.com/t/help-with-terrain-generation/29571/3 "2024-07-08T18:11:44Z")

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You can use the Fast-Random-Extension to use seeded random number generation, which I used in a [similar project to what you are aiming to do](https://forum.makecode.com/t/procedural-generation/5383). You can also search the forums for more examples of “seeded RNG”.

> **[GitHub - UnsignedArduino/Fast-Random-Blocks: Blocks for FastRandom.](https://github.com/UnsignedArduino/Fast-Random-Blocks)**
>
> Blocks for FastRandom. Contribute to UnsignedArduino/Fast-Random-Blocks development by creating an account on GitHub.

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Self promotion: You can find extensions like this and more at [Awesome Arcade](https://awesome-arcade.vercel.app)! 😁

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