# Hey people! If you want to make a game that makes you speed run, read this!

**URL:** <https://forum.makecode.com/t/hey-people-if-you-want-to-make-a-game-that-makes-you-speed-run-read-this/34462>\
**Category:** Help\
**Created:** [March 10, 2025, 11:07pm UTC](https://forum.makecode.com/t/hey-people-if-you-want-to-make-a-game-that-makes-you-speed-run-read-this/34462 "2025-03-10T23:07:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![GOOC8](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gooc8/32/20432_2.png) [@GOOC8](https://forum.makecode.com/u/GOOC8)\
**Post date:** [March 10, 2025, 11:07pm UTC](https://forum.makecode.com/t/hey-people-if-you-want-to-make-a-game-that-makes-you-speed-run-read-this/34462/1 "2025-03-10T23:07:25Z")

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So firstly, you make a variable, for example, name it something like “timer”, and then put [set (timer) to (0)] in the on start container, then grab a forever loop from loops and put inside it [change (timer) by (0.01)] and [start countdown (timer) (s)] and then grab a “on countdown end” container and put nothing inside it!  
Also if you do line code put this:

```auto
info.onCountdownEnd(function ( ) {

} )
let timer = 0
forever(function ( ) {
     timer += 0.01
     info.startCountdown(timer)
})

```
