# Hidden Tiles?

**URL:** https://forum.makecode.com/t/hidden-tiles/4773
**Category:** Arcade
**Created:** [December 3, 2020, 4:20am UTC](https://forum.makecode.com/t/hidden-tiles/4773 "2020-12-03T04:20:32Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![MrHM](https://avatars.discourse-cdn.com/v4/letter/m/7993a0/32.png) [@MrHM](https://forum.makecode.com/u/MrHM)
#### Post date: [December 3, 2020, 4:20am UTC](https://forum.makecode.com/t/hidden-tiles/4773/1 "2020-12-03T04:20:32Z")

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Evening All,

Is it possible to make a specific tile invisible? My goal:

1. Platform game
2. A few platforms are guarded by enemies that move back and forth  
See Mad Duck: [https://makecode.com/\_6vFDJaTdT6Ac](https://makecode.com/_6vFDJaTdT6Ac)
3. In GameMaker, I could create invisible objects that when the enemy collides with, sends them the opposite direction, prevents hard-coding a bunch of custom X turnaround locations. I’d like a Mad Duck on platforms of various heights and locations.
4. I had success making this work in Arcade, but the tile is visible. I want it to be a unique tile, but invisible. Also, not a wall as it should not affect my main character or other sprites.

Thanks!

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<div class="post-metadata">

### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [December 3, 2020, 4:49pm UTC](https://forum.makecode.com/t/hidden-tiles/4773/2 "2020-12-03T16:49:06Z")

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Using the tilemap extension, you can use your visible tile method, but cover it with a tile that matches the background.
