# Hoplings™

**URL:** <https://forum.makecode.com/t/hoplings/25799>\
**Category:** MakeCode Blog\
**Created:** [January 10, 2024, 9:02pm UTC](https://forum.makecode.com/t/hoplings/25799 "2024-01-10T21:02:14Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [October 29, 2025, 5:22pm UTC](https://forum.makecode.com/t/hoplings/25799/188 "2025-10-29T17:22:21Z")

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He looks awesome! Much more evil than the old blue slime, but I must admit the original blue slime was much cuter.  
Will we keep the blue slime as another enemy too tho?

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [October 29, 2025, 5:29pm UTC](https://forum.makecode.com/t/hoplings/25799/189 "2025-10-29T17:29:03Z")

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BETTER WAY BETTER

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [October 29, 2025, 7:14pm UTC](https://forum.makecode.com/t/hoplings/25799/190 "2025-10-29T19:14:40Z")

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Yep! This is a variation of the slugslime called the cinderslime.

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [November 7, 2025, 4:58am UTC](https://forum.makecode.com/t/hoplings/25799/191 "2025-11-07T04:58:21Z")

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**BOYS.**

i have a problem with my game… but it’s not what you might expect.

the movement system has been fine-tuned to perfection, and all the sound bugs have been fixed, but the problem is… it’s actually _too_ good. see, i keep logging onto makecode arcade to implement some features, make levels and fix bugs, but i have so much fun just running around as ryan that i forget to do any actual work. have you guys ever had that problem, where your project is stuck in development heaven?

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**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [November 7, 2025, 7:00pm UTC](https://forum.makecode.com/t/hoplings/25799/192 "2025-11-07T19:00:42Z")

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I mean I guess so sliding around in the game I’m making is real fun but I’m still able to work on stuff… What a strange phenomenon, development heaven. I just hope you are not stuck in an endless cycle of opening project → playing for 2 hours → leaving project.

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [November 7, 2025, 7:29pm UTC](https://forum.makecode.com/t/hoplings/25799/193 "2025-11-07T19:29:06Z")

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Yeah @Existent_Chicken and I are currently working on a platformer engine with ground pound, running, dives, and slopes and we keep ending up messing with the sprint button all the time 😅

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [November 7, 2025, 10:05pm UTC](https://forum.makecode.com/t/hoplings/25799/194 "2025-11-07T22:05:21Z")

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Woah, usually i dont make games good enough to run into that. I can only imagine the joy of messing around in a platformer with fun controls.

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [November 8, 2025, 5:56pm UTC](https://forum.makecode.com/t/hoplings/25799/195 "2025-11-08T17:56:54Z")

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One suggestion: either put yellow in the middle or change brown to red, red to orange, and orange to yellow. Either would make it look more fiery.

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**Author:** ![not\_a\_lemon](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/not_a_lemon/32/35289_2.png) [@not\_a\_lemon](https://forum.makecode.com/u/not_a_lemon)\
**Post date:** [November 8, 2025, 6:06pm UTC](https://forum.makecode.com/t/hoplings/25799/196 "2025-11-08T18:06:19Z")

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Here’s what I would do: temporarily remove the main movement controls so you can focus, then when it’s time to test put the code back in. Not a very appealing idea but still it could work idk

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [November 9, 2025, 10:37pm UTC](https://forum.makecode.com/t/hoplings/25799/197 "2025-11-09T22:37:54Z")

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> **2 Solutions, if you want that.**
>
> Possibly put a title screen in front of gameplay? Maybe you already have it, but just a few clicks of a barrier can go a long way.
> 
> The other solution is to get good and minimize the simulator while you code, (with the arrow just past the blocks) and then lock in and code the new thing. Now you have earned playing your own game and you get to test out the new thing while having fun!

I’ve never had that 100%, but there are times where I waist my time playing the game instead of coding it. (looking at you, heist jam!!!)

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [November 10, 2025, 5:57pm UTC](https://forum.makecode.com/t/hoplings/25799/198 "2025-11-10T17:57:30Z")

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If it’s too good, you should release it to the public.

From, _ShaneyBoi_

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [November 29, 2025, 7:05am UTC](https://forum.makecode.com/t/hoplings/25799/199 "2025-11-29T07:05:12Z")

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Little late to this but that’s pretty cool

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 1, 2026, 9:40pm UTC](https://forum.makecode.com/t/hoplings/25799/200 "2026-01-01T21:40:30Z")

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Alright enough screwing around with the movement it’s time to lock ALL THE WAY IN

 ![1000000998](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/b/8/b88b0520c240cd8903f1f5af7eb507e9e2bd7384.png)

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [January 2, 2026, 9:14pm UTC](https://forum.makecode.com/t/hoplings/25799/201 "2026-01-02T21:14:59Z")

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sleep deprived ryan

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [February 1, 2026, 2:31am UTC](https://forum.makecode.com/t/hoplings/25799/202 "2026-02-01T02:31:25Z")

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i think i’ve finally reached a verdict for how i want ryan to look, it’s a happy medium between the old tiny ryan and the more chunky designs

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/2/e21de7aae7b1bb0d37e939deef77380b7e5d556c.png)

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [February 1, 2026, 2:31am UTC](https://forum.makecode.com/t/hoplings/25799/203 "2026-02-01T02:31:31Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/4/8/485f3610af417925711fa5dec52e5c58459c4a00.png)

have a new tile set too!

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 7, 2026, 7:15pm UTC](https://forum.makecode.com/t/hoplings/25799/204 "2026-03-07T19:15:58Z")

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![Screenshot 2026-03-06 151911](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/5/7/57a822eadfe6266851a56a64acba1d4261151015.png)

so i may have done a ^liiiitttle^ tiny bit of an update with the tileset…

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 7, 2026, 7:16pm UTC](https://forum.makecode.com/t/hoplings/25799/205 "2026-03-07T19:16:08Z")

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![Screenshot 2026-03-06 152857](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/4/0468b6a8a6010b72fa4c756e7628d924c60479a4.png)

here’s an example image of the grass just doing whatever the hell it wants regardless of the shape i need it to cover.

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**Author:** ![GoObErsandwichdude64](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goobersandwichdude64/32/34178_2.png) [@GoObErsandwichdude64](https://forum.makecode.com/u/GoObErsandwichdude64)\
**Post date:** [March 13, 2026, 4:10am UTC](https://forum.makecode.com/t/hoplings/25799/206 "2026-03-13T04:10:00Z")

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Hello 👋 , i’m new to makecode forums. i love your game!

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**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36058_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [March 13, 2026, 5:58pm UTC](https://forum.makecode.com/t/hoplings/25799/207 "2026-03-13T17:58:45Z")

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Welcome to the forums @GoObErsandwichdude64! Hope you have fun here!

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