# Hoplings™

**URL:** <https://forum.makecode.com/t/hoplings/25799>\
**Category:** MakeCode Blog\
**Created:** [January 10, 2024, 9:02pm UTC](https://forum.makecode.com/t/hoplings/25799 "2024-01-10T21:02:14Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 1, 2024, 11:58pm UTC](https://forum.makecode.com/t/hoplings/25799/24 "2024-03-01T23:58:45Z")

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1 - huh, i’ve never encountered that bug before.  
2 - i cant control the impact blocks, i just write code for them to be destroyed if the bottom collider sprite hits them.

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [March 4, 2024, 6:15pm UTC](https://forum.makecode.com/t/hoplings/25799/25 "2024-03-04T18:15:16Z")

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![Captura de pantalla (197)](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/994e396337712188f06db4fd2f148ee5343dc009.png)  
So close!!!

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 9, 2024, 1:00am UTC](https://forum.makecode.com/t/hoplings/25799/26 "2024-03-09T01:00:35Z")

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the new demo is out! PLAY IT.

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [March 9, 2024, 1:30am UTC](https://forum.makecode.com/t/hoplings/25799/27 "2024-03-09T01:30:41Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/d/d3143cf2c67f630d4ba7673ad9d22e8c9d5d0bfc.png)  
Found some cheese!

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 11, 2024, 3:38pm UTC](https://forum.makecode.com/t/hoplings/25799/28 "2024-03-11T15:38:48Z")

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Good job! I hide slices of cheese in places that are either not meant to be reached normally, or too hidden for me to put a page in. Places that require the player to _cheese_ the level to get somewhere they shouldn’t be.

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 11, 2024, 4:03pm UTC](https://forum.makecode.com/t/hoplings/25799/29 "2024-03-11T16:03:31Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/9/972320f6069ef55e1f9a6e2a9d4c07312763ab42.png)

sooo… i updated the blastbot enemy’s design and function… (those are not teeth, they’re springs i promise)

now instead of bouncing on its head and THEN sprinting into it to kill it, you just cant kill it anymore. now, it acts as a mobile spring, jumping over 1 tile high walls and turning around anywhere else. bouncing on its head acts the exact same way as bouncing on a spring, but it stuns it and keeps it in place for more coordination.

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 13, 2024, 6:12pm UTC](https://forum.makecode.com/t/hoplings/25799/30 "2024-03-13T18:12:57Z")

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![Screen Shot 2024-03-13 at 10.53.35 AM](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/c/cb6d6f5ee5aa473e292ddac3235a2607864b5452.png)  
YOOOO lT’S COMIN’ BACK

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 15, 2024, 10:42pm UTC](https://forum.makecode.com/t/hoplings/25799/31 "2024-03-15T22:42:32Z")

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lTS MY CAKE DAY BAYBEEEE

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**Author:** ![JtSpeedRun](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jtspeedrun/32/33167_2.png) [@JtSpeedRun](https://forum.makecode.com/u/JtSpeedRun)\
**Post date:** [March 15, 2024, 11:38pm UTC](https://forum.makecode.com/t/hoplings/25799/32 "2024-03-15T23:38:55Z")

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Happy cake day dude!

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**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [March 19, 2024, 10:26pm UTC](https://forum.makecode.com/t/hoplings/25799/33 "2024-03-19T22:26:35Z")

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Yay he looks really cool I like that he’s un killable

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 23, 2024, 12:20am UTC](https://forum.makecode.com/t/hoplings/25799/34 "2024-03-23T00:20:30Z")

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it’s more enemies time!

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/3/3d508f707980c50abac391bab3922eb51eb994e4.png)

meet the raskull, a mischievous little bone fella! he walks back and forth like every other enemy, but when you stomp on his head, he falls apart and gets stunned for a few seconds before reassembling and getting right back up! that’s right, nothing can keep this little guy down for long!

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**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [March 25, 2024, 6:34pm UTC](https://forum.makecode.com/t/hoplings/25799/35 "2024-03-25T18:34:02Z")

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dry bones

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 25, 2024, 9:12pm UTC](https://forum.makecode.com/t/hoplings/25799/36 "2024-03-25T21:12:56Z")

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correct, that’s what this is based off of

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [March 29, 2024, 3:12pm UTC](https://forum.makecode.com/t/hoplings/25799/37 "2024-03-29T15:12:51Z")

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hoplings has officially gotten its second popular link award! 🥳 🎉

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [April 1, 2024, 8:36pm UTC](https://forum.makecode.com/t/hoplings/25799/38 "2024-04-01T20:36:05Z")

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hey @InvalidProject, could you maybe make some title and level music for me? i would really appreciate that, you’ll get your name on the title screen if you decide to do it

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [April 2, 2024, 5:19pm UTC](https://forum.makecode.com/t/hoplings/25799/39 "2024-04-02T17:19:29Z")

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here’s a fun fact! i actually learned some of my pixel art from studying how super mario world’s artstyle works, and added a darker outline and a pitch black outline as well. then i add a bit of candy shading, and i’ve got my artstyle!

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [April 15, 2024, 9:32pm UTC](https://forum.makecode.com/t/hoplings/25799/40 "2024-04-15T21:32:32Z")

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I don’t know what to say about the overwhelming support you guys have been giving me, I can’t thank you enough. All I can really say is that you guys are really…  
 ![Screenshot_20240415-140759](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/81cfd53fd21989e3eb0428ad223251e57fc0d6b7.png)  
Nice.

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [April 16, 2024, 3:39am UTC](https://forum.makecode.com/t/hoplings/25799/41 "2024-04-16T03:39:21Z")

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# BE PREPARED FOR A **MASSIVE** UPDATE!

that’s right, a new update to hoplings is coming very, very soon! don’t worry, i promise i’m not gonna whiff it again by making the whole thing turn itself inside out from being too big. count on it, and **stay tuned!**

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<div class="post-metadata">

**Author:** ![Josef](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/josef/32/12457_2.png) [@Josef](https://forum.makecode.com/u/Josef)\
**Post date:** [April 17, 2024, 2:59pm UTC](https://forum.makecode.com/t/hoplings/25799/42 "2024-04-17T14:59:07Z")

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I hate those

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [April 18, 2024, 12:53pm UTC](https://forum.makecode.com/t/hoplings/25799/43 "2024-04-18T12:53:48Z")

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here’s a little level i threw together showcasing the new switch tiles that are gonna be in the next update!

> **[switch block/orb showcase](https://arcade.makecode.com/28025-25308-89743-32018)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

here’s some of the blocks.

# **SECTION 1 - SWITCH BLOCKS**

## switch blocks are blocks with arrows on them. they can be red or blue. ground pound them or hit them from below, and red blocks will turn blue, or the other way around.

# **SECTION 1A - SWITCH ORBS**

## switch orbs work the same way as switch blocks, but they need to be interacted with like pulse orbs as opposed to hitting them from below or above.

# **SECTION 2 - COLORED BLOCKS**

## colored blocks are red and blue blocks with cute faces on them. when the switch blocks are blue, only the blue colored blocks will be solid, and the red ones will turn into a transparent outline that cannot be stood on or interacted with in any way.

# **SECTION 2A - COLORED PLATFORMS**

## colored platforms are also red and blue, they also have cute faces, and work the same way as colored blocks, except they can be passed through from underneath like a semisolid platform.

enjoy!

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