# Hoplings™

**URL:** <https://forum.makecode.com/t/hoplings/25799>\
**Category:** MakeCode Blog\
**Created:** [January 10, 2024, 9:02pm UTC](https://forum.makecode.com/t/hoplings/25799 "2024-01-10T21:02:14Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [February 15, 2024, 12:54am UTC](https://forum.makecode.com/t/hoplings/25799/15 "2024-02-15T00:54:50Z")

</div>

another day, another update!

> **changelog**
>
> - shortened the coin chain duration
> - scrapped the spinning ground pound
> - improved the puff effect from jumping/diving

> **what's next?**
>
> - new assets; enemies, pages, etc
> - an improved ground pound
> - actual levels
> - a HUD displaying health, coins collected, points, and pages remaining

no, i will NOT patch out the driftwalk glitch, it’s a feature now.

(driftwalking is a little unintended “taunt” you can do by sprinting and holding down left and right at the same time. the game thinks you’re turning around over and over super fast, so you end up in a perpetual state of drifting back and forth, which looks a lot like ryan is moonwalking.)

---

_[View the full topic](https://forum.makecode.com/t/hoplings/25799)._
