# How can i remove the boarder walls

**URL:** <https://forum.makecode.com/t/how-can-i-remove-the-boarder-walls/23700>\
**Category:** Help\
**Created:** [October 27, 2023, 6:09pm UTC](https://forum.makecode.com/t/how-can-i-remove-the-boarder-walls/23700 "2023-10-27T18:09:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ADM\_F](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adm_f/32/19808_2.png) [@ADM\_F](https://forum.makecode.com/u/ADM_F)\
**Post date:** [October 27, 2023, 6:09pm UTC](https://forum.makecode.com/t/how-can-i-remove-the-boarder-walls/23700/1 "2023-10-27T18:09:30Z")

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the walls on the edge of a tile map stop the camera from scrolling and i want to keep that part BUT i want to remove collision with them how can i do this

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**Author:** ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)\
**Post date:** [October 30, 2023, 4:51pm UTC](https://forum.makecode.com/t/how-can-i-remove-the-boarder-walls/23700/2 "2023-10-30T16:51:54Z")

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The “(Sprite) ghost through walls (on)” block will help with this but it will also make your sprite go through other walls too. I can’t think of any other solution other than extending the tilemap and then programming the camera to not go to the extended part.

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<div class="post-metadata">

**Author:** ![ADM\_F](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/adm_f/32/19808_2.png) [@ADM\_F](https://forum.makecode.com/u/ADM_F)\
**Post date:** [November 2, 2023, 4:24pm UTC](https://forum.makecode.com/t/how-can-i-remove-the-boarder-walls/23700/3 "2023-11-02T16:24:41Z")

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Thank you
