# How do I implement the raycasting extension with the multiplayer extension?

**URL:** https://forum.makecode.com/t/how-do-i-implement-the-raycasting-extension-with-the-multiplayer-extension/17693
**Category:** Help
**Created:** [February 1, 2023, 1:16am UTC](https://forum.makecode.com/t/how-do-i-implement-the-raycasting-extension-with-the-multiplayer-extension/17693 "2023-02-01T01:16:59Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![pixel](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixel/32/7602_2.png) [@pixel](https://forum.makecode.com/u/pixel)
#### Post date: [February 1, 2023, 1:17am UTC](https://forum.makecode.com/t/how-do-i-implement-the-raycasting-extension-with-the-multiplayer-extension/17693/1 "2023-02-01T01:17:00Z")

</div>

So I recently found out about the multiplayer extension (where players can play together with different devices) but when I tried using the raycasting extension along with it, I couldn’t set the “myself sprite” to be the player I want. And I also want it so that every player can play in 3D in their own POV.

Any solutions or ways I can do/solve this?

---

<div class="post-metadata">

### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [February 1, 2023, 4:54pm UTC](https://forum.makecode.com/t/how-do-i-implement-the-raycasting-extension-with-the-multiplayer-extension/17693/2 "2023-02-01T16:54:47Z")

</div>

No. The Arcade screen is shared between all devices in multiplayer, same as if you were to connect 4 controllers.

Eventually, the Arcade devs want to implement each player having their own camera in multiplayer, but that might not be anough, as the raycasting extension is not designed for more tgan 1 person. You could ask @AqeeAqee to see if it’s possible, though I doubt it I without a lot of time and effort spent.

---

<div class="post-metadata">

### Author: ![pixel](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixel/32/7602_2.png) [@pixel](https://forum.makecode.com/u/pixel)
#### Post date: [February 1, 2023, 5:13pm UTC](https://forum.makecode.com/t/how-do-i-implement-the-raycasting-extension-with-the-multiplayer-extension/17693/3 "2023-02-01T17:13:06Z")

</div>

ok i guess ill just let the devs do the stuff
