# How Do I Make A Level Editor?

**URL:** https://forum.makecode.com/t/how-do-i-make-a-level-editor/40596
**Category:** Collaboration
**Tags:** platformer, game
**Created:** [November 21, 2025, 7:43pm UTC](https://forum.makecode.com/t/how-do-i-make-a-level-editor/40596 "2025-11-21T19:43:36Z")
**Posts on this page:** 1
**Showing post:** 9

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### Author: ![WoofWoof](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/woofwoof/32/32523_2.png) [@WoofWoof](https://forum.makecode.com/u/WoofWoof)
#### Post date: [November 21, 2025, 11:29pm UTC](https://forum.makecode.com/t/how-do-i-make-a-level-editor/40596/9 "2025-11-21T23:29:53Z")

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Y’all will be interested in the things happening in this topic:

> [@Saving a 60\*60 Tilemap](https://forum.makecode.com/t/saving-a-60-60-tilemap/40586):
>
> Hello community members, For the next revision of my game, i’ve tried to add a saving system that saves 4 parallel arrays with information about the tilemap, however, i think the game runs out of memory before the level can be saved. I have seen this already being done but i only almost got it working. I wanted to ask what i could try among, trying to save the information onto the settings by bits, use the existing array with tile images for loading so that the image array can be a number, o…

@richard has gifted me some code for saving tilemaps in buffers (something I am already doing in a not-so-secret project) so I’ll probably add this to my tilemapGen extension and then y’all will be able to use it.

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_[View the full topic](https://forum.makecode.com/t/how-do-i-make-a-level-editor/40596)._
