# How do you do animate this reliably?

**URL:** <https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760>\
**Category:** Help\
**Tags:** game, graphics-and-math, make\
**Created:** [October 28, 2026, 9:40pm UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760 "2026-10-28T21:40:16Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![fractal](https://avatars.discourse-cdn.com/v4/letter/f/2bfe46/32.png) [@fractal](https://forum.makecode.com/u/fractal)\
**Post date:** [October 28, 2026, 9:40pm UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760/1 "2026-10-28T21:40:16Z")

</div>

I saw there are geometry dash recreations on makecode, but not a single Rolling Sky one so i decided to try to make one, however i am stuck because i do not know how to set up the jumping animation in such a way that it will travel exactly 4 tiles, so i’d like to get help with that.

If you also know how to stop the ball from jittering it would be great to get it fixed.

> **[Rolling Skyward](https://arcade.makecode.com/43299-16195-33911-45893)**
>
> there are placeholders

---

<div class="post-metadata">

**Author:** ![BLADEr](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blader/32/16422_2.png) [@BLADEr](https://forum.makecode.com/u/BLADEr)\
**Post date:** [October 29, 2026, 2:58am UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760/2 "2026-10-29T02:58:45Z")

</div>

Hey fractal! Welcome to the forums! 🎉  
Rolling Sky is so fun and I can’t wait to see this finished!4

For the jumping, I was able to get it to work by messing around with those pause(60) lines of code in your jump function. It might not get perfect with this setup, but I think if you place regular tiles inbetween, where the player can “cool down” so to speak, it could work!

As for the jittering, I think it’s stemming from how you position the camera.  
Try this extension:

> **[GitHub - riknoll/arcade-camera-offset: Adds a block for scrolling the camera with a...](https://github.com/riknoll/arcade-camera-offset)**
>
> Adds a block for scrolling the camera with a sprite at an offset

You can find a bunch of helpful extensions on @UnsignedArduino’s Extensions Page:

> **[Home | Awesome Arcade](https://awesome-arcade.vercel.app/)**
>
> This is a list of awesome MakeCode Arcade extensions and tools that I find super useful (or just plain cool) in my projects.

---

<div class="post-metadata">

**Author:** ![fractal](https://avatars.discourse-cdn.com/v4/letter/f/2bfe46/32.png) [@fractal](https://forum.makecode.com/u/fractal)\
**Post date:** [October 29, 2026, 10:20pm UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760/3 "2026-10-29T22:20:54Z")

</div>

Thank you, i was initially going to use camera-offset for something else, but ended up not using it because i couldn’t find how to call the block in JavaScript

I think you forgot to include your solution, though.

---

<div class="post-metadata">

**Author:** ![TheMarkyGoober](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/themarkygoober/32/34644_2.png) [@TheMarkyGoober](https://forum.makecode.com/u/TheMarkyGoober)\
**Post date:** [October 29, 2026, 10:32pm UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760/4 "2026-10-29T22:32:43Z")

</div>

Hey! Welcome @fractal!

![Excited Kid Cheers: Let's Get This Party Started!](https://static.klipy.com/ii/d7aec6f6f171607374b2065c836f92f4/17/33/g7TSCwMy.webp)

---

<div class="post-metadata">

**Author:** ![GooberDonut83](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gooberdonut83/32/36490_2.png) [@GooberDonut83](https://forum.makecode.com/u/GooberDonut83)\
**Post date:** [October 29, 2026, 10:32pm UTC](https://forum.makecode.com/t/how-do-you-do-animate-this-reliably/46760/5 "2026-10-29T22:32:48Z")

</div>

Cant wait for the next update! Looks really fun!
