# How excited are you for the new Requiem game I'm developing? (Also, news on Requiem!)

**URL:** <https://forum.makecode.com/t/how-excited-are-you-for-the-new-requiem-game-im-developing-also-news-on-requiem/16454>\
**Category:** Game Design\
**Tags:** game, demo, metroidvania\
**Created:** [November 21, 2022, 7:05pm UTC](https://forum.makecode.com/t/how-excited-are-you-for-the-new-requiem-game-im-developing-also-news-on-requiem/16454 "2022-11-21T19:05:21Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)\
**Post date:** [November 30, 2022, 5:46pm UTC](https://forum.makecode.com/t/how-excited-are-you-for-the-new-requiem-game-im-developing-also-news-on-requiem/16454/15 "2022-11-30T17:46:10Z")

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> [@personalnote](#):
>
> This won’t be created on Makecode Arcade because Makecode’s software isn’t powerful enough to process a full 8-directional character and an entire game. I’m creating it on Godot, with a full 360 mouse-based rotation/aiming system. It’s harder than I thought it would be.

On a side note, @danger_kitty did create an 8-directional system in his demo of Requiem, which I think is a great way to create it without wasting space. The system I used in [Requiem: Lost Station](https://forum.makecode.com/t/teaser-requiem-lost-station/12173) was very crude due to no other pre-existing 8-directional system at the time. But the system was similar to @danger_kitty’s in concept.

This does allow room for a possible Makecode Arcade port or remake of my upcoming game. I’ll try to see what I can do with the demo @danger_kitty provided. Extremely happy with what he managed to do based on the text from the [Requiem: Lost Station](https://forum.makecode.com/t/teaser-requiem-lost-station/12173) topic. Keep up the good work and I hope to see your demo turn into a full fledged game!

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