# How to create structures efficiently

**URL:** <https://forum.makecode.com/t/how-to-create-structures-efficiently/42700>\
**Category:** Help\
**Tags:** game\
**Created:** [March 14, 2026, 11:06pm UTC](https://forum.makecode.com/t/how-to-create-structures-efficiently/42700 "2026-03-14T23:06:20Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [March 19, 2026, 5:59pm UTC](https://forum.makecode.com/t/how-to-create-structures-efficiently/42700/8 "2026-03-19T17:59:54Z")

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@CodingGrizzlyBear the tile util extension makes this super easy!

here’s some example code for ya:

> **[tilemap-composite-example](https://arcade.makecode.com/33032-84129-28974-65945)**
>
> an example of how to place a tilemap onto another tilemap

note that this function passes the tilemap in an array because we don’t have tilemaps as a supported function argument type.

i would definitely not use the color coded tilemap extension, because that extension is really just for backwards compatibility with a very old version of arcade.

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