# How to do art

**URL:** <https://forum.makecode.com/t/how-to-do-art/38088>\
**Category:** Show & Tell\
**Tags:** art\
**Created:** [July 15, 2025, 6:52pm UTC](https://forum.makecode.com/t/how-to-do-art/38088 "2025-07-15T18:52:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [July 15, 2025, 8:23pm UTC](https://forum.makecode.com/t/how-to-do-art/38088/2 "2025-07-15T20:23:57Z")

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anything more specific? anyways this might be helpful

> [@Art in Makecode](https://forum.makecode.com/t/art-in-makecode/32971/2):
>
> well, pixel art is .. art? anyways, I would think abt pixel art as a kind of spectrum from low res → higher resolutions, where more high res art uses more “normal” methods of drawing, and lower resolutions have more methods distinct to pixel art. In games, art tends to be around ~16 ish pixels scale, but I have made large scale stuff like Vortex in MKF3, and the character sprites from Card Delver so learning how to make pixel art on both ends of the spectrum is quite useful. Much of the same…

also you can join my weekly art im always happy to give tips

> [@Weekly Art Challenge?](https://forum.makecode.com/t/weekly-art-challenge/20586):
>
> If this were to happen would you join? [poll](https://forum.makecode.com/t/weekly-art-challenge/20586/1)[poll](https://forum.makecode.com/t/weekly-art-challenge/20586/1)[poll](https://forum.makecode.com/t/weekly-art-challenge/20586/1)

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