# How to launch Makecode Arcade UF2s in Raspbian/RetroPie?

**URL:** <https://forum.makecode.com/t/how-to-launch-makecode-arcade-uf2s-in-raspbian-retropie/2725>\
**Category:** Help\
**Created:** [July 10, 2020, 1:10pm UTC](https://forum.makecode.com/t/how-to-launch-makecode-arcade-uf2s-in-raspbian-retropie/2725 "2020-07-10T13:10:42Z")\
**Posts on this page:** 1\
**Showing post:** 29

<div class="post-metadata">

**Author:** ![Vegz78](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/vegz78/32/1201_2.png) [@Vegz78](https://forum.makecode.com/u/Vegz78)\
**Post date:** [June 22, 2022, 3:56pm UTC](https://forum.makecode.com/t/how-to-launch-makecode-arcade-uf2s-in-raspbian-retropie/2725/29 "2022-06-22T15:56:13Z")

</div>

This post from @kwx surely gives me some hope in the matter of getting uf2s to run directly on the Raspberry, thereby saving both blocks and code together with the executable, so we don’t need separate file copies and we can load them back into the editor to make changes:

> [@Lost main.ts code, is there a way to recover?](https://forum.makecode.com/t/lost-main-ts-code-is-there-a-way-to-recover/6281/2):
>
> Edit: See UnsignedArduino’s response, simply drag&drop the UF2 file into [arcade.makecode.com](http://arcade.makecode.com), same as loading a saved image. I’m keeping the unnecessarily complicated method below for curiosity’s sake. The UF2 file does indeed contain a copy of the source slight_smile There’s likely a cleaner way to do that, but here’s how I got the data out using command line tools. First confirm that the “source” magic number is present - this part isn’t part of recovering, but I wanted to check if it has…

---

_[View the full topic](https://forum.makecode.com/t/how-to-launch-makecode-arcade-uf2s-in-raspbian-retropie/2725)._
