# How to Make good Game music?

**URL:** https://forum.makecode.com/t/how-to-make-good-game-music/35978
**Category:** Help
**Created:** [April 21, 2025, 2:18am UTC](https://forum.makecode.com/t/how-to-make-good-game-music/35978 "2025-04-21T02:18:11Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![CodePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeperson/32/32288_2.png) [@CodePerson](https://forum.makecode.com/u/CodePerson)
#### Post date: [April 21, 2025, 2:18am UTC](https://forum.makecode.com/t/how-to-make-good-game-music/35978/1 "2025-04-21T02:18:11Z")

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I always try adding music to my game. And as some people might know, it’s abysmal. So, I wanted to make good music for my game. I know that there are people here that are really good at making songs such as InvalidProject or UnsignedArduino so I wanted to know if there are any tips for doing this (especially background music) 🙂

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### Author: ![gimmoeri](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gimmoeri/32/25503_2.png) [@gimmoeri](https://forum.makecode.com/u/gimmoeri)
#### Post date: [April 21, 2025, 3:59pm UTC](https://forum.makecode.com/t/how-to-make-good-game-music/35978/2 "2025-04-21T15:59:12Z")

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I make music on Fl studio mobile and from that experience it taught me to make music on basically any other program. but mainly people like a smooth bass and a catchy melody. this applies to both calmer areas and final bosses. I recommend 180 bpm for faster tracks and 140 bpm for slower tracks. for inspiration, think of a song you like then copy the melody and rearrange some notes. also be sure to include motifs and leitmotifs.

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### Author: ![CodePerson](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/codeperson/32/32288_2.png) [@CodePerson](https://forum.makecode.com/u/CodePerson)
#### Post date: [April 21, 2025, 8:47pm UTC](https://forum.makecode.com/t/how-to-make-good-game-music/35978/3 "2025-04-21T20:47:06Z")

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thanks, will do.
