# Hypothetical question about moving platforms

**URL:** https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421
**Category:** Help
**Created:** [December 28, 2023, 2:26am UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421 "2023-12-28T02:26:26Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)
#### Post date: [December 28, 2023, 2:26am UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/1 "2023-12-28T02:26:26Z")

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could i possibly use  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e90f367f8539616d5e4964cb8e053581ded35ae5.png)  
this Boolean block to get the location of a platform sprite on a tile map, and then use that info to make a moving platform that only enables walls where it is, and turns off walls where it isn’t?

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### Author: ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)
#### Post date: [December 28, 2023, 6:44pm UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/2 "2023-12-28T18:44:29Z")

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Theres a moving platform extension

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### Author: ![danger\_kitty](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danger_kitty/32/32006_2.png) [@danger\_kitty](https://forum.makecode.com/u/danger_kitty)
#### Post date: [December 28, 2023, 6:47pm UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/3 "2023-12-28T18:47:01Z")

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Maybe but that might be a bit glitchy

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [December 28, 2023, 6:48pm UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/4 "2023-12-28T18:48:16Z")

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Sounds possible in theory!

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### Author: ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)
#### Post date: [December 28, 2023, 6:48pm UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/5 "2023-12-28T18:48:24Z")

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Why don’t you try it out!

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### Author: ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)
#### Post date: [May 21, 2024, 3:56pm UTC](https://forum.makecode.com/t/hypothetical-question-about-moving-platforms/25421/6 "2024-05-21T15:56:58Z")

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from what I can tell, there’s a extension that has a thing where it has a block saying “if tile is BLANK of player” the blank being able to be under. using this you can set a wall at that place only when the player is right above the platform. I’m actually trying to do this myself so if you want a moving platform I have a sort of idea. the idea or a moving platform is to make the platform a sprite and stop the character on the platform from falling through or off it while its moving. I don’t know how to do it but still.
