# I Got A Question, Is It Possible To Use A Multi-Layer tile map to Create A 3D Platformer

**URL:** https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738
**Category:** Help
**Tags:** game
**Created:** [May 17, 2025, 8:51pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738 "2025-05-17T20:51:10Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)
#### Post date: [May 17, 2025, 8:51pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/1 "2025-05-17T20:51:10Z")

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So, What I’m Talking About The aqeeaqee/pxt-raycasting 0.3.19 Extention and Wanting to create A Simple 3D Platformer

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 19, 2025, 1:46am UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/2 "2025-05-19T01:46:54Z")

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What exactly do you want to make? 🤔  
There are some limitations on the extension that could get in the way, depending on what you mean:

- The extension does not include 3D floors/ceilings, although [other extensions](https://forum.makecode.com/t/3d-rendering-with-floor-and-ceiling/29758/8) can add that
- The raycasting extension can only make flat walls, ceilings, and floors; You couldn’t have things like obstacles to jump over or pits to fall into.

With a more specific description of what you need, I think I could try using the height of the player to make platforms to jump between 👀

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### Author: ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)
#### Post date: [May 19, 2025, 10:14pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/3 "2025-05-19T22:14:04Z")

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What I Need Is a Diffirent Extention, And If I Do, Do you Know one?

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 24, 2025, 7:57pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/4 "2025-05-24T19:57:20Z")

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Sadly no extensions exists for making a 3D play former… yet 😭

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### Author: ![teaeat100](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/teaeat100/32/33097_2.png) [@teaeat100](https://forum.makecode.com/u/teaeat100)
#### Post date: [May 30, 2025, 9:12pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/5 "2025-05-30T21:12:23Z")

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ah shucks

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### Author: ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)
#### Post date: [May 31, 2025, 1:53pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/6 "2025-05-31T13:53:07Z")

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Hey, anything’s possible!  
Everyone thought the 3D extension was impossible… until it wasn’t 😆  
Seriously, do some research on 3D game engines, I bet you could make this a reality!

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### Author: ![Gl125371](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gl125371/32/29131_2.png) [@Gl125371](https://forum.makecode.com/u/Gl125371)
#### Post date: [May 31, 2025, 8:17pm UTC](https://forum.makecode.com/t/i-got-a-question-is-it-possible-to-use-a-multi-layer-tile-map-to-create-a-3d-platformer/36738/7 "2025-05-31T20:17:32Z")

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> [@Isometric render](https://forum.makecode.com/t/isometric-render/22580):
>
> A preview of my Isometric Render: Building on the same framework of my [Raycasting 3D render – Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921) extension. Most features of raycasting are planned supportting, but some not finished yet. Tiles rotating algorithm is based on the [SNES mode 7 transformations](https://forum.makecode.com/t/snes-mode-7-transformations/8530) Main features implemented: Render view following selfSpr position & view angle Tilemap: supported Sprite: build-in blocks: Position, Scale, Projectile, SayText, Particle Effect extension feature: jump, floating,etc. Walls b…

I guess this could help?

> [@Isometric render](https://forum.makecode.com/t/isometric-render/22580/58):
>
> Hi all:  
> To deliver on my promises, I managed to make the Isometric Sideview Block edition release.  
> To import this extention, search with url:
> 
> > [https://github.com/AqeeAqee/pxt-isometric-sideview](https://github.com/AqeeAqee/pxt-isometric-sideview)  
> > or  
> > **AqeeAqee/pxt-isometric-sideview** ,for short.
> 
> This released in a hurry, I have no time to do more test. Hope it works well, and you all happy with it.
> 
> [https://arcade.makecode.com/S45838-78908-96256-43303](https://arcade.makecode.com/S45838-78908-96256-43303)
> 
> - A very very simple block demo.
> - For more usage read main.ts, in codes.
> 
> **Merry Christmas ! 🎄**
