# I need help with digital art

**URL:** <https://forum.makecode.com/t/i-need-help-with-digital-art/34162>\
**Category:** Game Design\
**Tags:** art\
**Created:** [February 27, 2025, 5:36pm UTC](https://forum.makecode.com/t/i-need-help-with-digital-art/34162 "2025-02-27T17:36:02Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [February 27, 2025, 9:26pm UTC](https://forum.makecode.com/t/i-need-help-with-digital-art/34162/3 "2025-02-27T21:26:36Z")

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Well I’d always encourage ppl to learn, I’d definitely say that pixel art is one of the most approachable mediums!

> [@Art in Makecode](https://forum.makecode.com/t/art-in-makecode/32971/2):
>
> well, pixel art is .. art? anyways, I would think abt pixel art as a kind of spectrum from low res → higher resolutions, where more high res art uses more “normal” methods of drawing, and lower resolutions have more methods distinct to pixel art. In games, art tends to be around ~16 ish pixels scale, but I have made large scale stuff like Vortex in MKF3, and the character sprites from Card Delver so learning how to make pixel art on both ends of the spectrum is quite useful. Much of the same…

Also if you want to read some art yap ^  
~~one of my more structured art waffles~~

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