# I see you!

**URL:** <https://forum.makecode.com/t/i-see-you/3716>\
**Category:** Arcade\
**Created:** [October 1, 2020, 3:22pm UTC](https://forum.makecode.com/t/i-see-you/3716 "2020-10-01T15:22:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [October 1, 2020, 3:22pm UTC](https://forum.makecode.com/t/i-see-you/3716/1 "2020-10-01T15:22:49Z")

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> **[I See You](https://arcade.makecode.com/41061-42325-50960-30884)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Something I whipped up in my spare time. It’s not really a game, but it demonstrates how to have things “run” towards the player if the monster “sees” the player.

If you want to see the `eyesight` sprites, turn off invisibility in the `forever` block.

How this works is that the snake is constantly sending out sprites in the player’s direction. If it hits the player, the snake’s speed increases and starts following the player extra fast. If the snake “loses sight” of the player, it slows it’s speed down.
