# I was wondering

**URL:** https://forum.makecode.com/t/i-was-wondering/5448
**Category:** Help
**Created:** [January 9, 2021, 3:00am UTC](https://forum.makecode.com/t/i-was-wondering/5448 "2021-01-09T03:00:26Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)
#### Post date: [January 17, 2021, 8:28pm UTC](https://forum.makecode.com/t/i-was-wondering/5448/2 "2021-01-17T20:28:18Z")

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You could check out this post:

> [@3D raycasting in Arcade](https://forum.makecode.com/t/3d-raycasting-in-arcade/474):
>
> I’ve been playing a bit with fake 3D raycasting, as done in original [Wolfenstein 3D](https://en.wikipedia.org/wiki/Wolfenstein_3D) from id Software. It’s not much of a game, you can just walk around, but there are no other characters and nothing really to do. This should become a package to make 3D games. I’m a bit on the fence here, if it should use the tilemap APIs, or have its own set of APIs (which are quite similar to tilemap - you set the map and assigned textures to each pixel). It runs on SAMD51 at around 50fps and on STM32 at ar…

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