# Ideas for Enemies in a Platformer Shoot Em Up Game

**URL:** <https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277>\
**Category:** Collaboration\
**Created:** [June 15, 2024, 4:11pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277 "2024-06-15T16:11:40Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Mega0star01](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/mega0star01/32/14784_2.png) [@Mega0star01](https://forum.makecode.com/u/Mega0star01)\
**Post date:** [June 18, 2024, 4:23pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/22 "2024-06-18T16:23:19Z")

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this is hard

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 18, 2024, 4:23pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/23 "2024-06-18T16:23:33Z")

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great job! but…maybe you could slow down the spawn rate, its almost impossible after a few seconds…and make them appear in a way that makes it so they can’t just drop on top of you? its really annoying to get hit by something falling from…the sky…huh, that could be a enemy idea!

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 18, 2024, 6:26pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/24 "2024-06-18T18:26:36Z")

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UPDATE!

> Increased enemy spawn rate to 1500 milliseconds  
> Reduced Slow HP from 10 to 8  
> Proposed addition of Glitz enemy (@InvalidProject)

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 19, 2024, 9:15pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/25 "2024-06-19T21:15:42Z")

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I’m pretty sure that no one is really gonna suggest more ideas so I’ll add finishing touches and finish the game.

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 20, 2024, 2:49pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/26 "2024-06-20T14:49:35Z")

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I’ve got more ideas 🙂

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 20, 2024, 2:49pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/27 "2024-06-20T14:49:44Z")

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heres another idea!

Name: Dropper  
color: the color that is white but isn’t white(you know which one)  
health: 1  
extras: they stay in the air for a little while above the play before smashing down to the ground, not moving side to side anymore. after they land, they do not move anymore and are easy picking’s, but can still damage you and be a nuisance. if they hit you when they fall, they fly up again.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 20, 2024, 4:27pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/28 "2024-06-20T16:27:51Z")

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> [@top\_hat\_lord](#):
>
> the color that is white but isn’t white

Grey…?  
Idk

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 20, 2024, 5:06pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/29 "2024-06-20T17:06:57Z")

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the color that’s nearby black that looks like white? the pale color?

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 20, 2024, 10:32pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/30 "2024-06-20T22:32:21Z")

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Talking about color 13 (tan)?

* * *

I plan the game to have 2 gamemodes:

- Normal: Score is tracked by how many enemys you have killed at the end of the run, you earn a heart for every 15th enemy you kill.

- Waves: Score is tracked by what wave you were on at the end of the run, you earn a heart before every 3rd wave, each wave will have 2 or 3 enemys more than the last.

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 21, 2024, 12:36am UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/31 "2024-06-21T00:36:42Z")

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correct. I could not confirm that was tan…

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 21, 2024, 3:52am UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/32 "2024-06-21T03:52:01Z")

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I finally finished your enemy  
IT WAS A PAIN as its AI was different from the rest

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 21, 2024, 2:51pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/33 "2024-06-21T14:51:51Z")

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thanks!

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<div class="post-metadata">

**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [June 21, 2024, 4:28pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/34 "2024-06-21T16:28:01Z")

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I’ve died the most to my creation…oh the irony… its perfect! you did a great job making all the enemy ideas! great work!

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 21, 2024, 7:01pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/35 "2024-06-21T19:01:33Z")

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Not all…  
I did not do boomer and elecritch horror.

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<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [June 21, 2024, 7:09pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/36 "2024-06-21T19:09:59Z")

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electrike horror?  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/f/2/f2f449bc21bd329a881bd2b450b1a5b45554b775.png)

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [June 21, 2024, 7:10pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/37 "2024-06-21T19:10:03Z")

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no eldritch horror 😢 😧

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 21, 2024, 7:39pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/38 "2024-06-21T19:39:01Z")

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It was a misspell,  
sorry for the mistake

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<div class="post-metadata">

**Author:** ![evil\_coding\_kitten](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/evil_coding_kitten/32/14552_2.png) [@evil\_coding\_kitten](https://forum.makecode.com/u/evil_coding_kitten)\
**Post date:** [July 11, 2024, 5:04pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/39 "2024-07-11T17:04:57Z")

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@redSprite can we maybe get an update

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<div class="post-metadata">

**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [July 11, 2024, 7:58pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/40 "2024-07-11T19:58:53Z")

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I have no idea for updates yet  
no bugs  
no enemy ideas  
nada

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<div class="post-metadata">

**Author:** ![evil\_coding\_kitten](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/evil_coding_kitten/32/14552_2.png) [@evil\_coding\_kitten](https://forum.makecode.com/u/evil_coding_kitten)\
**Post date:** [July 11, 2024, 11:28pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/41 "2024-07-11T23:28:08Z")

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ok that is nice to know

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