# Ideas for Enemies in a Platformer Shoot Em Up Game

**URL:** <https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277>\
**Category:** Collaboration\
**Created:** [June 15, 2024, 4:11pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277 "2024-06-15T16:11:40Z")\
**Posts on this page:** 1\
**Showing post:** 30

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [June 20, 2024, 10:32pm UTC](https://forum.makecode.com/t/ideas-for-enemies-in-a-platformer-shoot-em-up-game/29277/30 "2024-06-20T22:32:21Z")

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Talking about color 13 (tan)?

* * *

I plan the game to have 2 gamemodes:

- Normal: Score is tracked by how many enemys you have killed at the end of the run, you earn a heart for every 15th enemy you kill.

- Waves: Score is tracked by what wave you were on at the end of the run, you earn a heart before every 3rd wave, each wave will have 2 or 3 enemys more than the last.

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