# Ideas for Game elements in my top-down game

**URL:** <https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387>\
**Category:** Game Design\
**Created:** [January 24, 2025, 6:00pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387 "2025-01-24T18:00:15Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![toxic\_lj](https://avatars.discourse-cdn.com/v4/letter/t/57b2e6/32.png) [@toxic\_lj](https://forum.makecode.com/u/toxic_lj)\
**Post date:** [January 24, 2025, 6:00pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/1 "2025-01-24T18:00:16Z")

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I have been making a dungeon based game using Richards tile map mapping. But I’m currently trying to brainstorm some ideas for game elements. Anybody have some ideas?  
I already have boxes you can push and levers that work.

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**Author:** ![kaleb3335](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kaleb3335/32/16382_2.png) [@kaleb3335](https://forum.makecode.com/u/kaleb3335)\
**Post date:** [January 25, 2025, 8:33pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/2 "2025-01-25T20:33:09Z")

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slimes for the first enemies

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**Author:** ![top\_hat\_lord](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/top_hat_lord/32/33469_2.png) [@top\_hat\_lord](https://forum.makecode.com/u/top_hat_lord)\
**Post date:** [January 25, 2025, 8:33pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/3 "2025-01-25T20:33:18Z")

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Hello fellow T profile! may I suggest you add a feature where there are multiple different dungeons, in which you can redo for extra loot by going back to using a menu, but you lose your stuff when you die, making it a risk reward scenario for getting and losing loot? (loot can be coins or something else if you add it). it would actually be pretty simple if you get the dungeon making down.

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**Author:** ![redSprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/redsprite/32/34262_2.png) [@redSprite](https://forum.makecode.com/u/redSprite)\
**Post date:** [January 25, 2025, 8:34pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/4 "2025-01-25T20:34:23Z")

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Power Outages  
The lights will continuously flicker until the power goes out, in which you will only have a lantern to see. You can find some levers in which they can repower on the lights.

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**Author:** ![ShaneyBoi09](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/shaneyboi09/32/18893_2.png) [@ShaneyBoi09](https://forum.makecode.com/u/ShaneyBoi09)\
**Post date:** [January 25, 2025, 8:34pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/5 "2025-01-25T20:34:43Z")

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Hmmm… Maybe some bats, or hidden artifacts?

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**Author:** ![toxic\_lj](https://avatars.discourse-cdn.com/v4/letter/t/57b2e6/32.png) [@toxic\_lj](https://forum.makecode.com/u/toxic_lj)\
**Post date:** [January 27, 2025, 7:44pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/6 "2025-01-27T19:44:37Z")

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I like this, although it is a randomly generated dungeon. so it would be tricky to implement but I think I have an Idea on how to do it.

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**Author:** ![toxic\_lj](https://avatars.discourse-cdn.com/v4/letter/t/57b2e6/32.png) [@toxic\_lj](https://forum.makecode.com/u/toxic_lj)\
**Post date:** [January 27, 2025, 7:44pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/7 "2025-01-27T19:44:42Z")

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I wasn’t particularly planning on having actual “loot” but I will definitely be adding some sort of coin or collectable as you progress through the randomly generated rooms.

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**Author:** ![toxic\_lj](https://avatars.discourse-cdn.com/v4/letter/t/57b2e6/32.png) [@toxic\_lj](https://forum.makecode.com/u/toxic_lj)\
**Post date:** [January 29, 2025, 6:31pm UTC](https://forum.makecode.com/t/ideas-for-game-elements-in-my-top-down-game/33387/8 "2025-01-29T18:31:13Z")

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I am actually implementing this now… kinda… but instead of the lights going out the character always has a lantern using the lighting extension and has a fuel bar that goes down and the player must keep collecting fuel otherwise the light will run out.
