# Images appearing in the screen

**URL:** <https://forum.makecode.com/t/images-appearing-in-the-screen/8907>\
**Category:** Help\
**Created:** [June 24, 2021, 3:28pm UTC](https://forum.makecode.com/t/images-appearing-in-the-screen/8907 "2021-06-24T15:28:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ursoidd](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/ursoidd/32/34551_2.png) [@ursoidd](https://forum.makecode.com/u/ursoidd)\
**Post date:** [June 24, 2021, 3:28pm UTC](https://forum.makecode.com/t/images-appearing-in-the-screen/8907/1 "2021-06-24T15:28:19Z")

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Is there a way that can make images appear in the screen like in the image

 ![images in tilemap](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8e8c3fc06a37115d196fcce9bd41d5b1c76e1ef9.png)

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**Author:** ![UnsignedArduino](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/unsignedarduino/32/592_2.png) [@UnsignedArduino](https://forum.makecode.com/u/UnsignedArduino)\
**Post date:** [June 24, 2021, 4:22pm UTC](https://forum.makecode.com/t/images-appearing-in-the-screen/8907/2 "2021-06-24T16:22:22Z")

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1. You can use a sprite for that and update its image constantly. For that, you will probably want to set it to relative to camera (note that it will also be ghost if relative to cam) and set the Z index to something high.
2. You can use joey’s sprite utils extension:

> **[jwunderl/arcade-sprite-util](https://github.com/jwunderl/arcade-sprite-util)**
>
> A few utility functions for sprites. Contribute to jwunderl/arcade-sprite-util development by creating an account on GitHub.

Very useful for math but it also has a block that will run every frame to draw to the screen.
