# Introducing Breakout

**URL:** <https://forum.makecode.com/t/introducing-breakout/90>\
**Category:** Arcade\
**Tags:** game\
**Created:** [March 15, 2019, 5:13pm UTC](https://forum.makecode.com/t/introducing-breakout/90 "2019-03-15T17:13:04Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [March 15, 2019, 5:13pm UTC](https://forum.makecode.com/t/introducing-breakout/90/1 "2019-03-15T17:13:04Z")

</div>

I figure I’ll make this a weekly, Friday thing for a little while. 🙂

I’ve mentioned this one in a previous post, and I’ve been sitting on it for a while because I wanted to create a splash screen for it first. Now that I have that out of the way, I present to you: My Breakout clone.

I originally built this one with sprites. I wasn’t happy with the performance, so I switched to using a tile map. It works … mostly. The game has to guess which tile was hit, and it doesn’t always guess correctly. It makes the game a little unpredictable, but I find it quirky and very playable.

Have fun!

> **[Breakout](https://arcade.makecode.com/14914-05243-14350-77330)**
>
> Made with ❤️ in MakeCode Arcade.
