# Introducing... Halo-Doom/Wolfenstein3D (But I'll call it Halo-Doom)!

**URL:** https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325
**Category:** Show & Tell
**Tags:** game, demo
**Created:** [February 22, 2022, 5:16pm UTC](https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325 "2022-02-22T17:16:22Z")
**Posts on this page:** 1
**Showing post:** 20

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### Author: ![AqeeAqee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aqeeaqee/32/5424_2.png) [@AqeeAqee](https://forum.makecode.com/u/AqeeAqee)
#### Post date: [April 6, 2022, 8:22pm UTC](https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325/20 "2022-04-06T20:22:13Z")

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@personalnote  
Sorry for that issue, I have no idea why it work when I post, but can’t work now.  
The fix is easy: Just replace the line with “pxt-Raycasting” to following, in pxt.json file(click “edit settings as text” button)  
`"pxt-Raycasting": "github:aqeeaqee/pxt-raycasting#v0.2.0"`  
like this:

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/8/8e11f46f465a6781eb00285310319561089568d3.png)

or check this out:

> **[Halo\_Doom\_aqee\_animation](https://arcade.makecode.com/14275-62197-53881-28673)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

BTW, if you are just starting to make new version of your project, I strongly suggest you using new edition of this extension. Feel free ask me pls if you have any quesion on migrating to new edition.

# [Raycasting 3D render – Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921)

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_[View the full topic](https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325)._
