# Introducing... Halo-Doom/Wolfenstein3D (But I'll call it Halo-Doom)!

**URL:** https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325
**Category:** Show & Tell
**Tags:** game, demo
**Created:** [February 22, 2022, 5:16pm UTC](https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325 "2022-02-22T17:16:22Z")
**Posts on this page:** 1
**Showing post:** 22

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### Author: ![AqeeAqee](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/aqeeaqee/32/5424_2.png) [@AqeeAqee](https://forum.makecode.com/u/AqeeAqee)
#### Post date: [April 8, 2022, 6:07pm UTC](https://forum.makecode.com/t/introducing-halo-doom-wolfenstein3d-but-ill-call-it-halo-doom/12325/22 "2022-04-08T18:07:38Z")

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Update to v0.3.3 editon please.  
This version add supporting for “sprites relative to camera”, like HUD.  
click here:  
 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/5/559830c474c112139741a2c0cc1b55fd9c9a7964.png)

_Mentioned in the post of Blocks Edtion:_

> [@Raycasting 3D render -- Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/7):
>
> > [@Raycasting 3D render -- Blocks Edition](https://forum.makecode.com/t/raycasting-3d-render-blocks-edition/12921/3):
> >
> > or have a character in front
> 
> yes, I should say sorry for this, it’s a bug, that sprites with flag “relative to camera” are tookovered too by my render, so they would not be drawn as HUD alike.  
> Check out new release please (v0.3.3). (to update:In your game, goto JS mode and press refresh button next to the name of my extension in files list at leftside)

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