# Introducing: Makecode Party!

**URL:** <https://forum.makecode.com/t/introducing-makecode-party/20879>\
**Category:** Collaboration\
**Tags:** game\
**Created:** [June 26, 2023, 4:03pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879 "2023-06-26T16:03:03Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [July 25, 2023, 10:31pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/142 "2023-07-25T22:31:17Z")

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Why do you keep posting charecters?

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**Author:** ![goldtopaz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/goldtopaz/32/28622_2.png) [@goldtopaz](https://forum.makecode.com/u/goldtopaz)\
**Post date:** [July 26, 2023, 4:48pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/143 "2023-07-26T16:48:46Z")

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never gets old

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [July 26, 2023, 4:52pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/144 "2023-07-26T16:52:41Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/b66365d9654bdca6ee9bc2aa73668f358c49a59e.png)  
flopper

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**Author:** ![\_jupiter](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/_jupiter/32/28012_2.png) [@\_jupiter](https://forum.makecode.com/u/_jupiter)\
**Post date:** [July 26, 2023, 4:52pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/145 "2023-07-26T16:52:43Z")

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shop npc

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 26, 2023, 6:01pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/146 "2023-07-26T18:01:05Z")

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I made a sketch of Coneguy’s Crazy Cape. (part of the right side is cut off because it didn’t print correctly)

 ![Coneguy's Crazy Cape sketch](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/b/bb24a5a7adaacc321f2b971ae784b7d39a0bb1cf.jpeg)

To sum up how the board will go, Coneguy’s Crazy Cape will be a linear/square-shaped board where there are 4 islands and bridges connect them.

On the Starter (bottom) island, there will be an NPC that can take you to an opponent’s space.

On the Party (right) Island, there will be an NPC that will bring everyone to the Party Island if you pay them 20 coins.

On the Waterfall (top) Island, there is an Item Shop where you can buy items.

Finally, on the Sandcastle (left) Island, there will be @Unique (the Boo replacement.)

If you land on an Angry Duck Space (which is found on the bridges, you can’t see it because I didn’t draw the spaces) a giant duck will appear and send you back to the gear middle of the board (the starting point.)

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**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 26, 2023, 6:22pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/147 "2023-07-26T18:22:34Z")

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Looks a lot like [Wario’s Batte Canyon](https://www.mariowiki.com/Wario%27s_Battle_Canyon), I like it a lot!

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<div class="post-metadata">

**Author:** ![BlastBoxGames](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/blastboxgames/32/11727_2.png) [@BlastBoxGames](https://forum.makecode.com/u/BlastBoxGames)\
**Post date:** [July 26, 2023, 9:24pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/148 "2023-07-26T21:24:55Z")

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what never gets old?

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**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 27, 2023, 4:36pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/149 "2023-07-27T16:36:10Z")

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Well, now that I have a sketch of the board, how am I going to put it in Makecode?

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 27, 2023, 5:01pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/150 "2023-07-27T17:01:06Z")

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Tilemaps seem like a perfect way to make this map into makecode, with each tile being a space!

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 27, 2023, 5:04pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/151 "2023-07-27T17:04:15Z")

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That’s correct, but how would I make the player go to the space?

For example, if the player rolled a 5 and landed on a Blue Space, how would I make them go to the Blue Space? (unless the Blue Space was a sprite instead of a tile)

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<div class="post-metadata">

**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [July 27, 2023, 5:08pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/152 "2023-07-27T17:08:49Z")

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@TheConeGuy you can use the move blocks inside @jwunderl’s jwunderl/arcade-sprite-util extension for this! The destination argument takes in an x/y location by default but it also works with a tile (or a sprite):

![move-to](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/2X/e/e0cf7afc677e128d3a1b02071159e539257aca38.gif)

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 27, 2023, 5:09pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/153 "2023-07-27T17:09:33Z")

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I’m a little confused here: Couldn’t you just change the player’s row?  
I can try and make the board in makecode if you’d like!

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 27, 2023, 5:12pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/154 "2023-07-27T17:12:19Z")

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Ohh i see! He was looking for a way to make the character be animated in their movement. This seems perfect for our project!

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 27, 2023, 5:14pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/155 "2023-07-27T17:14:26Z")

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I can try to make the board, although I need to make it isometric, and…I don’t know how to draw that.

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<div class="post-metadata">

**Author:** ![Luke](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/luke/32/32519_2.png) [@Luke](https://forum.makecode.com/u/Luke)\
**Post date:** [July 27, 2023, 5:22pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/156 "2023-07-27T17:22:26Z")

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Wait I literally asked for this lol

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 27, 2023, 8:29pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/157 "2023-07-27T20:29:15Z")

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> **[BoardTest](https://arcade.makecode.com/S79121-86036-84643-14547)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

Heres a little test to try and help! Is this what you meant?

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<div class="post-metadata">

**Author:** ![DangerNoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dangernoodle/32/14797_2.png) [@DangerNoodle](https://forum.makecode.com/u/DangerNoodle)\
**Post date:** [July 31, 2023, 6:06pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/158 "2023-07-31T18:06:47Z")

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Could you add Doodle Noodle from Pixel Smash with like a sketch dice?

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 31, 2023, 6:20pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/159 "2023-07-31T18:20:16Z")

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This did help! I’m working on adding the dice rolling system and some more spaces.

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<div class="post-metadata">

**Author:** ![TheConeGuy](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theconeguy/32/13840_2.png) [@TheConeGuy](https://forum.makecode.com/u/TheConeGuy)\
**Post date:** [July 31, 2023, 6:22pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/160 "2023-07-31T18:22:13Z")

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I probably could! I bet they would be easy to animate because they’re just a snake-

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<div class="post-metadata">

**Author:** ![randomuser](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/randomuser/32/32505_2.png) [@randomuser](https://forum.makecode.com/u/randomuser)\
**Post date:** [July 31, 2023, 6:22pm UTC](https://forum.makecode.com/t/introducing-makecode-party/20879/161 "2023-07-31T18:22:15Z")

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Awesome!!

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