Inventory Problem

First, to help with lag and help with limiting crafting conditions, we can take this repeated section of code and make it into it’s own function:


This way, we can simplify the ‘Collect item’ and ‘Lose item’ functions into this:

So we can easily modify the craft function to check for the number of materials:

Here’s the link to add this function!

The lag issue is a harder one to fix, but there are helpful tips in this thread!

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