# Is it possible to have 2 player button combos?

**URL:** <https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795>\
**Category:** Help\
**Created:** [May 2, 2026, 3:59am UTC](https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795 "2026-05-02T03:59:21Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [May 2, 2026, 3:59am UTC](https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795/1 "2026-05-02T03:59:21Z")

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I really need this for my game jam entry so that I can make ultimate attacks in my bird fighting game. I’ve searched this up a couple times but didn’t find anything useful, and everything was outdated from like 3-5 years ago.

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**Author:** ![AlexK](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/alexk/32/33339_2.png) [@AlexK](https://forum.makecode.com/u/AlexK)\
**Post date:** [May 2, 2026, 4:00am UTC](https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795/2 "2026-05-02T04:00:39Z")

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It’s on the long list of requests. No timeline. I haven’t had the bandwidth to update `jwunderl`’s extension.

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**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [May 2, 2026, 4:13am UTC](https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795/3 "2026-05-02T04:13:40Z")

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aw man, so I guess I’ll have to stick to two attacks per player ☹

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**Author:** ![Solek](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/solek/32/29692_2.png) [@Solek](https://forum.makecode.com/u/Solek)\
**Post date:** [May 2, 2026, 4:13am UTC](https://forum.makecode.com/t/is-it-possible-to-have-2-player-button-combos/43795/4 "2026-05-02T04:13:57Z")

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im not exactly sure what you mean but i put button combos in my game jam fighting game to create fireballs and slide kicks, check it out if it helps. You need to use timers and create a kind of gamestate within those timers so if another button is pressed within that timer it creates another gamestate with another timer ready for the next button in the combo
