# Is It Possible to upload a Makecode game to the apple store?

**URL:** https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305
**Category:** Help
**Created:** [April 21, 2023, 4:36am UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305 "2023-04-21T04:36:53Z")
**Posts on this page:** 8
**Page:** 1

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [April 21, 2023, 4:36am UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/1 "2023-04-21T04:36:53Z")

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Just a quick question for the @MakeCode team. Is it possible to Upload a Makecode game to the apple store or to steam? … Just asking…

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### Author: ![personalnote](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/personalnote/32/31359_2.png) [@personalnote](https://forum.makecode.com/u/personalnote)
#### Post date: [April 21, 2023, 4:47pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/2 "2023-04-21T16:47:01Z")

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im not makecode team, but i dont think so because a makecode is game is web-based and not downloadable. You’d first have to get a makecode game into an actual downloadable app, not a pseudo-application that is, in reality, a website

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### Author: ![Shade9788](https://avatars.discourse-cdn.com/v4/letter/s/e9c0ed/32.png) [@Shade9788](https://forum.makecode.com/u/Shade9788)
#### Post date: [April 21, 2023, 4:47pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/3 "2023-04-21T16:47:57Z")

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No you cannot upload this to the app store due to microsoft limitation but you can buy one of these physical devices kind of a game boy which allows you to play your game on a arcade style controls

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### Author: ![jwunderl](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/jwunderl/32/5308_2.png) [@jwunderl](https://forum.makecode.com/u/jwunderl)
#### Post date: [April 21, 2023, 4:54pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/4 "2023-04-21T16:54:37Z")

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We have a few samples of uploading to [itch.io](http://itch.io) here: [Getting rid of the simulator for Itch.io - #9 by jwunderl](https://forum.makecode.com/t/getting-rid-of-the-simulator-for-itch-io/16756/9), and it feels like it’d be relatively simple to create an app that was just a [https://developer.apple.com/documentation/webkit/wkwebview](https://developer.apple.com/documentation/webkit/wkwebview) with e.g. the output of the github integration (like this [https://jwunderl.github.io/pxt-fireworks/](https://jwunderl.github.io/pxt-fireworks/)). There was also this thread on computer builds, but I haven’t fully kept up with it [Play MakeCode Arcade Game In App - #7 by Vegz78](https://forum.makecode.com/t/play-makecode-arcade-game-in-app/10787/7)

@eanders I feel like I remember you playing around with this? Or was that just me combining pc compiled builds + other app store investigations in my head?

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [April 21, 2023, 6:30pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/5 "2023-04-21T18:30:32Z")

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I know about the hardware, i have a GameGo myself.

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### Author: ![eanders](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/eanders/32/3134_2.png) [@eanders](https://forum.makecode.com/u/eanders)
#### Post date: [April 21, 2023, 11:19pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/6 "2023-04-21T23:19:54Z")

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Hey @PixelDoodle, we don’t have a built-in way to publish to the various app stores. That would be really cool. But your question made me curious, so I put together a little demo of one way to package an Arcade game for iOS. It just wraps the web player in a native iOS frame (provided by the CapacitorJS framework). I only got as far running it in Xcode’s iOS simulator. A few more steps would be required to upload it to the App Store, but it sets the direction at least.

> **[GitHub - humanapp/arcade-ios: Package a MakeCode Arcade game for iOS](https://github.com/humanapp/arcade-ios)**
>
> Package a MakeCode Arcade game for iOS. Contribute to humanapp/arcade-ios development by creating an account on GitHub.

[![](https://raw.githubusercontent.com/humanapp/arcade-ios/main/public/screenshot.png) ](https://raw.githubusercontent.com/humanapp/arcade-ios/main/public/screenshot.png)

@jwunderl Yeah, I was noodling around with developing a mobile player using the C++ vm, but that’s a whole different route. I like this Capacitor solution much better.

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### Author: ![PixelDoodle](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/pixeldoodle/32/24129_2.png) [@PixelDoodle](https://forum.makecode.com/u/PixelDoodle)
#### Post date: [April 21, 2023, 11:34pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/7 "2023-04-21T23:34:49Z")

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that’s Cool! I can live without it being on the app store!

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### Author: ![labfox29](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/labfox29/32/9252_2.png) [@labfox29](https://forum.makecode.com/u/labfox29)
#### Post date: [April 24, 2023, 1:20pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/8 "2023-04-24T13:20:03Z")

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I think it would be cool
