# Is It Possible to upload a Makecode game to the apple store?

**URL:** <https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305>\
**Category:** Help\
**Created:** [April 21, 2023, 4:36am UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305 "2023-04-21T04:36:53Z")\
**Posts on this page:** 1\
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**Author:** ![eanders](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/eanders/32/3134_2.png) [@eanders](https://forum.makecode.com/u/eanders)\
**Post date:** [April 21, 2023, 11:19pm UTC](https://forum.makecode.com/t/is-it-possible-to-upload-a-makecode-game-to-the-apple-store/19305/6 "2023-04-21T23:19:54Z")

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Hey @PixelDoodle, we don’t have a built-in way to publish to the various app stores. That would be really cool. But your question made me curious, so I put together a little demo of one way to package an Arcade game for iOS. It just wraps the web player in a native iOS frame (provided by the CapacitorJS framework). I only got as far running it in Xcode’s iOS simulator. A few more steps would be required to upload it to the App Store, but it sets the direction at least.

> **[GitHub - humanapp/arcade-ios: Package a MakeCode Arcade game for iOS](https://github.com/humanapp/arcade-ios)**
>
> Package a MakeCode Arcade game for iOS. Contribute to humanapp/arcade-ios development by creating an account on GitHub.

[![](https://raw.githubusercontent.com/humanapp/arcade-ios/main/public/screenshot.png) ](https://raw.githubusercontent.com/humanapp/arcade-ios/main/public/screenshot.png)

@jwunderl Yeah, I was noodling around with developing a mobile player using the C++ vm, but that’s a whole different route. I like this Capacitor solution much better.

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