# Is there a way to code solid walls that a certain sprite can go trough?

**URL:** <https://forum.makecode.com/t/is-there-a-way-to-code-solid-walls-that-a-certain-sprite-can-go-trough/35138>\
**Category:** Help\
**Created:** [April 2, 2025, 5:21pm UTC](https://forum.makecode.com/t/is-there-a-way-to-code-solid-walls-that-a-certain-sprite-can-go-trough/35138 "2025-04-02T17:21:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)\
**Post date:** [April 2, 2025, 5:24pm UTC](https://forum.makecode.com/t/is-there-a-way-to-code-solid-walls-that-a-certain-sprite-can-go-trough/35138/2 "2025-04-02T17:24:03Z")

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@Bilangus you might find this extension useful!

> [@\[Extension\] arcade-sprite-tilemaps](https://forum.makecode.com/t/extension-arcade-sprite-tilemaps/31444):
>
> Hey folks! Another day, another extension! This is one that @Sparks and I cooked up on Wednesday’s livestream. I present: [riknoll/arcade-sprite-tilemaps](https://github.com/riknoll/arcade-sprite-tilemaps)! This extension lets you set different tilemaps for different sprites. These tilemaps don’t get drawn to the screen, but they do let you set different walls and tiles to overlap for individual sprites. For example, you could use this extension to: Set different walls for the player and enemy sprites to limit the paths they can take when [p…](https://github.com/jwunderl/arcade-tilemap-a-star)

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