# Is there any way to detect when an animation ends?

**URL:** <https://forum.makecode.com/t/is-there-any-way-to-detect-when-an-animation-ends/43861>\
**Category:** Help\
**Created:** [May 6, 2026, 6:04pm UTC](https://forum.makecode.com/t/is-there-any-way-to-detect-when-an-animation-ends/43861 "2026-05-06T18:04:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DimonSw0rd11](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/dimonsw0rd11/32/32564_2.png) [@DimonSw0rd11](https://forum.makecode.com/u/DimonSw0rd11)\
**Post date:** [May 6, 2026, 6:04pm UTC](https://forum.makecode.com/t/is-there-any-way-to-detect-when-an-animation-ends/43861/1 "2026-05-06T18:04:01Z")

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I’m trying to animate slimes, and I need to play the in air animation after the preparing jump animation finishes.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [May 6, 2026, 9:35pm UTC](https://forum.makecode.com/t/is-there-any-way-to-detect-when-an-animation-ends/43861/2 "2026-05-06T21:35:00Z")

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I don’t believe there is a way to that directly.

You could use the timers extension to wait the same amount of time that the animation takes.

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**Author:** ![1978monkeynutze](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/1978monkeynutze/32/33979_2.png) [@1978monkeynutze](https://forum.makecode.com/u/1978monkeynutze)\
**Post date:** [May 7, 2026, 9:29pm UTC](https://forum.makecode.com/t/is-there-any-way-to-detect-when-an-animation-ends/43861/3 "2026-05-07T21:29:22Z")

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yeah that could work
