# Isometric City Builder!

**URL:** https://forum.makecode.com/t/isometric-city-builder/19775
**Category:** Arcade
**Tags:** art, game, demo
**Created:** [May 8, 2023, 4:37pm UTC](https://forum.makecode.com/t/isometric-city-builder/19775 "2023-05-08T16:37:42Z")
**Posts on this page:** 1
**Showing post:** 26

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### Author: ![IAmMyGuy21th](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/iammyguy21th/32/16978_2.png) [@IAmMyGuy21th](https://forum.makecode.com/u/IAmMyGuy21th)
#### Post date: [February 20, 2026, 6:41pm UTC](https://forum.makecode.com/t/isometric-city-builder/19775/26 "2026-02-20T18:41:16Z")

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I made a topic for it.

> [@ISOCRAFT. Isometric Minecraft In Arcade](https://forum.makecode.com/t/isocraft-isometric-minecraft-in-arcade/42230):
>
> ISOCRAFT It’s isometric Minecraft. Controls are in-game. Still unfinished, there are bugs in the tilemap system. Features: Place/Break, Saving/Load slots, and rotating the tilemap. I need ideas for features or blocks, and art will be accepted. Also a question, what is a tilemap32? Doesn’t let me edit. I want to see what it is though? Theres also tilemap4, tilemap8, tilemap16 (but that one just turns into tilemap after edit), and tilemap32. Will it ever be supported?

Can anyone help debug it?

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_[View the full topic](https://forum.makecode.com/t/isometric-city-builder/19775)._
