# Isometric Stuff

**URL:** <https://forum.makecode.com/t/isometric-stuff/45786>\
**Category:** Show & Tell\
**Tags:** game, graphics-and-math\
**Created:** [September 8, 2026, 12:20am UTC](https://forum.makecode.com/t/isometric-stuff/45786 "2026-09-08T00:20:28Z")\
**Posts on this page:** 7\
**Page:** 2

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [September 13, 2026, 10:56pm UTC](https://forum.makecode.com/t/isometric-stuff/45786/21 "2026-09-13T22:56:34Z")

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I use it to store the terrain because I have different sprites for the terrain and the rocks/dry bushes can only spawn on certain tiles

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 13, 2026, 10:56pm UTC](https://forum.makecode.com/t/isometric-stuff/45786/22 "2026-09-13T22:56:54Z")

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yeah I use image.fillpolygon4

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 13, 2026, 11:08pm UTC](https://forum.makecode.com/t/isometric-stuff/45786/23 "2026-09-13T23:08:42Z")

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I have a solid function to draw the tiles with an algorithm to remove the extra tiles

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [September 14, 2026, 3:11am UTC](https://forum.makecode.com/t/isometric-stuff/45786/24 "2026-09-14T03:11:59Z")

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I cannot believe I missed this for so long, absolutely amazing! And now all you need is a little guy running about in there! Probably the best iso map we’ve seen so far, can’t wait too see more!

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**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [September 14, 2026, 11:49pm UTC](https://forum.makecode.com/t/isometric-stuff/45786/25 "2026-09-14T23:49:53Z")

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And it needs to store the state of it and do world gen based off of the other, already generated, tiles

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**Author:** ![TheGooberEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/thegooberearth/32/36693_2.png) [@TheGooberEarth](https://forum.makecode.com/u/TheGooberEarth)\
**Post date:** [September 15, 2026, 3:07am UTC](https://forum.makecode.com/t/isometric-stuff/45786/26 "2026-09-15T03:07:31Z")

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Yep it generates the diamond pattern also idk why but the more efficient version I made seems less efficient?

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**Author:** ![KawaiiGoddess](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/kawaiigoddess/32/33722_2.png) [@KawaiiGoddess](https://forum.makecode.com/u/KawaiiGoddess)\
**Post date:** [September 15, 2026, 10:04pm UTC](https://forum.makecode.com/t/isometric-stuff/45786/27 "2026-09-15T22:04:42Z")

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You could also post on this topic [3D Isometric Club](https://forum.makecode.com/t/3d-isometric-club/42107). (FYI)

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