# Jittery movement - Ollie and Auto clone

**URL:** https://forum.makecode.com/t/jittery-movement-ollie-and-auto-clone/26819
**Category:** Help
**Created:** [February 12, 2024, 4:51pm UTC](https://forum.makecode.com/t/jittery-movement-ollie-and-auto-clone/26819 "2024-02-12T16:51:27Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![richard](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/richard/32/5417_2.png) [@richard](https://forum.makecode.com/u/richard)
#### Post date: [February 12, 2024, 10:17pm UTC](https://forum.makecode.com/t/jittery-movement-ollie-and-auto-clone/26819/4 "2024-02-12T22:17:26Z")

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@tyzr there’s a simple trick to fixing this, check out my comment on this post:

> [@My Mario is teleporting](https://forum.makecode.com/t/my-mario-is-teleporting/16397/3):
>
> @Milo I think your animations are the culprit: Because you have animations that change size each frame, you might want to try creating a hidden “body sprite” that you use for all of your physics and a second “display sprite” that just animates. Here’s some example code demonstrating what I mean: The sprite on the left is actually two sprites; one is running an animation that changes size each frame and the other doesn’t animate at all. We do all of the physics/controls/overlaps etc. on the …

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