# Jumpy platformer: DELUXE

**URL:** <https://forum.makecode.com/t/jumpy-platformer-deluxe/41574>\
**Category:** Show & Tell\
**Created:** [January 17, 2026, 11:43pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574 "2026-01-17T23:43:44Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 17, 2026, 11:43pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/1 "2026-01-17T23:43:44Z")

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![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/e/2e1ea2b547b3c3218700b2ce942ec4a9ea9a900f.png)

that’s right, you heard it here first! jumpy platformer, after 6 YEARS, is getting a fanmade deluxe edition created by yours truly! it’ll be a complete overhaul - new level designs, movement, physics, sounds, you name it! this screenshot is here to show you what’s to come in the near future, so stay tuned until then!

brainstorm studios - it’s a _functional_ mess.

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**Author:** ![Peau12](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/peau12/32/29299_2.png) [@Peau12](https://forum.makecode.com/u/Peau12)\
**Post date:** [January 18, 2026, 1:22am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/2 "2026-01-18T01:22:26Z")

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👏 Yay!

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**Author:** ![BitBot](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bitbot/32/33272_2.png) [@BitBot](https://forum.makecode.com/u/BitBot)\
**Post date:** [January 18, 2026, 4:54am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/3 "2026-01-18T04:54:04Z")

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OMG. that looks amazing!!!

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [January 20, 2026, 1:49am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/4 "2026-01-20T01:49:18Z")

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Cool beans! You have a lot of experience in this genre so Im sure it will be great.

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 20, 2026, 1:52am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/5 "2026-01-20T01:52:04Z")

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here’s your first peek at the movement and animations!

> **[jumpy platformer deluxe](https://arcade.makecode.com/S71786-82963-15888-45982)**
>
> Made with ❤️ in Microsoft MakeCode Arcade.

it’s just a proof of concept at the time this post goes up, so everything you see here is subject to change, but as it is right now, i’m really happy with the results!

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**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 20, 2026, 4:52am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/6 "2026-01-20T04:52:16Z")

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so i found a triple jump glitch by doing a grounded wall kick while i was messing around, but honestly? it’s pretty cool. i’m keeping that in.

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**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [January 20, 2026, 7:07pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/7 "2026-01-20T19:07:44Z")

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“Its not a bug, its _tech_”

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**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [January 21, 2026, 5:40pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/8 "2026-01-21T17:40:11Z")

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as he said with drift walking its not a bug its a feature  
edit  
close enough

> [@Hoplings™](https://forum.makecode.com/t/hoplings/25799/15):
>
> no, i will NOT patch out the driftwalk glitch, it’s a feature now.

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**Author:** ![Rune](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rune/32/18951_2.png) [@Rune](https://forum.makecode.com/u/Rune)\
**Post date:** [January 21, 2026, 10:13pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/9 "2026-01-21T22:13:12Z")

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Ooooh! It feels so fluid.

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 22, 2026, 3:27am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/10 "2026-01-22T03:27:39Z")

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so how are you all feeling about my rendition of jumpy? he’s more detailed, his hands and legs are a little chunkier for readability, and his eyes have a bit more soul in them. he also has more than just a double jump like he did in the original. he has…

double jump - self explanatory.

wall kick - you can now slide down and kick up off of walls, chaining between two or repeatedly kicking off of one and gaining height. this doesn’t use a double jump, and unlike literally every other game i’ve put a wall jump in, has its own animation.

ground pound - pressing down on the D-pad midair allows you to ground pound. it’s the typical platformer “butt-bomb” ground pound you see pretty often in games like super mario or yoshi’s island, where jumpy does a frontflip and comes crashing down to the ground.

not that scary, is it? bit simpler than my other platformer movesets i’ve made, right? well, even still, the movement you can get out of stringing the different moves together is ABSOLUTELY NUTTY. and quick teaser, there’s gonna be a few more movement options coming soon that i think you’ll like, wink-wink-nudge-nudge. anyway, that’s all i have to say for now, have fun messing around with the movement, i’ll catch you all in the next update!

brainstorm studios - it’s a _functional_ mess.

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<div class="post-metadata">

**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [January 22, 2026, 10:11pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/11 "2026-01-22T22:11:11Z")

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YOU STOLE MY IDEA!!!

I had been working on mine for YEARS and when stuff finally came along, this happens?! **What is this!?!?**

Not even a ping? An acknowledgment? **Nothing!?!**

(no hate, not trynna be aggressive either but I just wanted to point that out)

And you know what’s worse? **This looks way better then mine!!**

aaaaaaaarrrrrgghhhhh….

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36058_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [January 22, 2026, 11:05pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/12 "2026-01-22T23:05:32Z")

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Wow!!! Can’t wait to see where this goes in the future!

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<div class="post-metadata">

**Author:** ![Bilangus](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/bilangus/32/33219_2.png) [@Bilangus](https://forum.makecode.com/u/Bilangus)\
**Post date:** [January 22, 2026, 11:19pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/13 "2026-01-22T23:19:52Z")

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I think your projects can coexist. You can expand Jumpy Platformer in a different way while Brainstorm refines it into their own style.

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<div class="post-metadata">

**Author:** ![Danny\_Devention](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/danny_devention/32/30134_2.png) [@Danny\_Devention](https://forum.makecode.com/u/Danny_Devention)\
**Post date:** [January 23, 2026, 3:43am UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/14 "2026-01-23T03:43:49Z")

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Yeah I know

@Brainstorm_Studios I wanna clarify I was mainly joking with that last post. You go ahead and keep doing what your doing. I actually do like your spin on it if I’m being honest. Only issue is we are technically still competing even if we say otherwise…

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<div class="post-metadata">

**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [January 24, 2026, 9:47pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/15 "2026-01-24T21:47:35Z")

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hey could I help with some of the art (no animations please)

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 26, 2026, 4:07pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/16 "2026-01-26T16:07:31Z")

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could you show me some examples of what you’ll add?

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 26, 2026, 8:23pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/17 "2026-01-26T20:23:21Z")

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it my opinion, i think it’s better if we let JP remastered and JP deluxe be their own projects instead of having to compete. mainly because i don’t like conflict, but mostly because i like helping other people out and being a good influence on the forums instead of a form of competition.

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<div class="post-metadata">

**Author:** ![Katz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/katz/32/28387_2.png) [@Katz](https://forum.makecode.com/u/Katz)\
**Post date:** [January 27, 2026, 4:10pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/18 "2026-01-27T16:10:51Z")

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The game looks cool, but are you going to use the makecode pallete in future versions? I feel like the game would look better with more vibrant colors.

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<div class="post-metadata">

**Author:** ![Brainstorm\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/brainstorm_studios/32/20476_2.png) [@Brainstorm\_Studios](https://forum.makecode.com/u/Brainstorm_Studios)\
**Post date:** [January 27, 2026, 10:17pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/19 "2026-01-27T22:17:17Z")

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this IS the makecode pallete.

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<div class="post-metadata">

**Author:** ![Katz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/katz/32/28387_2.png) [@Katz](https://forum.makecode.com/u/Katz)\
**Post date:** [January 27, 2026, 10:31pm UTC](https://forum.makecode.com/t/jumpy-platformer-deluxe/41574/20 "2026-01-27T22:31:39Z")

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Sorry, I meant will you change from the Makecode pallete to something more vibrant?

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