"Jumpy Platformer: Revamped" Devlog

Can I join? I might not always be there, as I’m working on another game at the same time, but I can help sometimes!

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Any work for me? I am good at tilemap designing and story making. Just catch me up on the main plan and I can COOK!

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Yeah sure.

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Port/adapt the water levels from this DDJPF build 0.5 to this new build

https://makecode.com/_5FmfqgaRE8bH

(Maybe try to figure out how water physics can work with and without upgrades)

Things have been kinda slow on my part and I apologise

I have everything figured out (I think)

You guys aren’t gonna need to do any sort of in depth long work from here

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Project wise, I think I’m gonna sit back and relax after this is done.

Focus on [Eternity], and [The Day the Hands get Untangled]

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Thanks. Just saying, I won’t be able to co-operate until April 1 because That is when @RoboVacDev’s game jam ends and I will have finished my submission by then. I will be there as soon as possible!

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Thats totally cool, only issue is it might be done by then, if not 80-90% finished

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Well, I would have loved for this to have worked, but it would be great if the game I submitted featured as a jumpy platformer level! But, I’m not sure if the game I’m working on fits the jumpy platformer style. Also, It uses my own palette called ‘mountain’ (based on the Steampunk palette) and J.Platformer uses the arcade palette? No idea. Anyway, I’ll be able to submit my game before the deadline, so I’ll have done around 3/4 of the whole time. That leaves me 1/4 of the Game jam length of time left to help on J.Platformer.
If that was confusing then: I might be able to help after I have posted and submitted my game. I will work as quickly as I can to finish my Game Jam game. I will not be around until that time. Until then, Bye!

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Wait come back could you show me the pallete real quick?

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Water physiscs? Any extensions for it?

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Its fairly simple just do

When In water area, set Water Physics to True

If water Physics True, change stuff like Jump hight and Player Speed accordingly

When water physics false, set Jumpy High and Player Speed back to normal.

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I’m really sorry, but I don’t get you.

Should I install any extension for this, as I have never done anything on water physics before

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That’s ok bro; just port and adapt the water levels and I’ll take it from there.

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I’m back again. What did I miss?

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