# Katandra

**URL:** <https://forum.makecode.com/t/katandra/46575>\
**Category:** Show & Tell\
**Created:** [October 21, 2026, 11:55pm UTC](https://forum.makecode.com/t/katandra/46575 "2026-10-21T23:55:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 21, 2026, 11:55pm UTC](https://forum.makecode.com/t/katandra/46575/1 "2026-10-21T23:55:00Z")

</div>

Almost 1 year ago for the Heist Jam I made a game called Katandra: Hollow Heist.

> [@Katandra: Hollow Heist (CopySprite's Heist Jam submission)](https://forum.makecode.com/t/katandra-hollow-heist-copysprites-heist-jam-submission/40518):
>
> The game jam ended 2 days ago and I was going to post this before but… It was never finished. The game’s half the length it should’ve been, the ending of the game was rushed and the final boss which was supposed to have special attacks like jumping in the air and throwing down spears just walks back and fourth… Here’s the game: In Katandra: Hollow Heist you will go on an adventure (A short one) to find the Void Amulet and stop the Oni from taking over the land of Katandra… Extra details: …

This year I started working on another game from the same series called Katandra, after over a month of saying it’ll release next week, it’s finally here…

Before I give you the link, I’m going to tell you basically everything about the game:

* * *

> **Oni Types**
>
> _The knights who say ni._
> 
> Every enemy has their own attack that they do every once in a while.
> 
> > **Boni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/8/284416d25950c47976057678827f95e786a8839e.png)  
> > Boni are the weakest and most common type of oni.
> > 
> > Every couple seconds they will jump, creating a damaging area of impact on landing.
> 
> > **Oni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/3/a/3a31a5f1bf11d558d49beb63dfebec0c1888f052.png)  
> > Oni are slightly more powerful that Boni.
> > 
> > Every couple seconds they will charge at you, dealing extra damage.
> 
> > **Oxni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/1/9/19185a5f7254b65e3c7a10ec733f96145908f0db.png)  
> > Oxni are basically just Oni but better in every way, they’re bigger, stronger and faster.
> > 
> > Every couple seconds they will charge at you, launching you into the air on impact.
> 
> > **Roni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/6/d672cad85e373423b94d99f6c0c534ccb23b6aa5.png)  
> > Roni do not go up to you to attack, instead, they’re always trying to get away from you.
> > 
> > Every couple seconds Roni will throw a rock at you, you can hit it with your weapon or ground pound on to destroy it.
> 
> > **Zoni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/c/f/cf6aaf86de95b965657fe398b3a2f80481da8548.png)  
> > Zoni are the largest and strongest type of enemy, you need to double jump to get over them because they’re so tall.
> > 
> > Every couple seconds they will jump towards you and create a damaging area on impact.  
> > They’re basically just Boni but 3x the size and strength.
> 
> > **Veloni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/0/1/01205b27ed65013ed20564e7d85da3ae57aa067a.png)  
> > Veloni are the fastest type of oni, they go faster the longer they run without being stopped.
> > 
> > Every couple seconds they will dash towards you, dealing extra damage.
> 
> > **Stoni**
> >
> > ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/d/c/dc83529e27617ceec67e8a56d7ee503573e51c6c.png)  
> > Stoni have a lot of health but are slow.
> > 
> > Every couple seconds they will launch a projectile at you.

* * *

> **Weapons**
>
> _You don’t get normal weapon names._
> 
> All the weapons are fairly equal in power.
> 
> > **Spirit Katana**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/3/837d8a779a519d086c30750f55359e0817dc6ff5.png)  
> > The Spirit Katana is the starting weapon, it’s your usual melee attack.
> > 
> > It can hit multiple enemies at once, knocks back enemies and deals more damage the closer you are.  
> > Despite being the starting weapon it’s actually really good.
> 
> > **Spirit Shuriken**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/2/a2a7d25b297ee5af46d34aae5bb8b8162a5c1870.png)  
> > The Spirit Shuriken is a single target ranged weapon.  
> > In Katandra: Hollow Heist, the power difference between it and the katana was very large, now it’s not.
> > 
> > To balance the shuriken I made it’s damage range based, it deals less damage at close range and more at long range.  
> > It also slows enemies a bit, to help keep them away.
> 
> > **Phantom Claymore**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/6/7/671434832389d9de3ac2b3b0da068af914f03a06.png)  
> > The Phantom Claymore is a bigger and stronger melee weapon, or is it?
> > 
> > The claymore is slow and deals less damage (1 less damage) than the katana in single target combat so you might not think it’s very good, it is.
> > 
> > The claymore’s damage increases for each enemy nearby, it also has stronger knockback than the katana.
> 
> > **Spectral Kunai**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/e/2/e2f66c714905e7cda817cc10ca879e66b2897098.png)  
> > The Spectral Kunai is a ranged weapon that pierces enemies but deals a really small amount of damage, it also bounces off walls.
> > 
> > Each time the kunai bounces it’s damage and range increases.
> 
> > **Drift Dagger**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/a/4/a4d294527a6a6db4a8cd88962254cf5b8cd63b25.png)
> > 
> > The Drift Dagger is a fast, single target melee weapon.  
> > It deals less damage per hit than most weapons but has a 33% chance to deal 3x damage.
> > 
> > Bigger isn’t always better.
> 
> > **Soul Smokebomb**
> >
> > ![Icon](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/8/7/87ea030663aeae8fea30bccd4669d21222396a79.png)
> > 
> > The Soul Smokebomb is a ranged weapon that explodes into a cloud of smoke on impact.  
> > Smoke clouds damage and slow enemies that touch it.  
> > If a cloud of smoke is created within an existing cloud of smoke they will combine into a bigger cloud that slows and damages more.
> > 
> > Additionally, if an enemy is defeated by a cloud of smoke it will explode into a cloud of smoke.
> 
> You can get weapons from chests at the end of boss battles and from normal enemies.  
> Switch weapons with Menu.

* * *

> **Important Extra Information**
>
> The player’s name is Lorn.
> 
> > **Controls and Abillites**
> >
> > The player has a few ways to attack without a weapon.
> > 
> > > **Slide**
> > >
> > > By pressing down while moving you can slide.  
> > > The slide is an attack.
> > > 
> > > > **Slide Jump**
> > > >
> > > > By jumping while sliding you can do an extra high jump called a slide jump. _wow_
> > > 
> > > > **Ground Pound**
> > > >
> > > > By pressing down in midair you can preform a ground pound, if you hit an enemy you will damage them and jump off of them, giving you a chance to ground pound again.  
> > > > If you hit the ground then you’ll creating a damaging impact area.
> > > 
> > > > **Meditate**
> > > >
> > > > By holding down while standing still Lorn will Meditate.  
> > > > Meditating will use spirit energy to heal you, you cannot move or attack while meditating.
> > > 
> > > The controls in Katandra are just basic controls.  
> > > Move to move, A to jump, B to attack. Just normal controls.
> > > 
> > > There are 2 extra controls.
> > > 
> > > - Menu to switch weapons.
> > > - Up + Down + A + B at the same time to reset your save progress.
> 
> > **Game Mechanics**
> >
> > **Indicators**  
> > On the top right side of the screen there are 2 things, an icon and a bar. (The top left is your health, obviously)
> > 
> > The icon is the icon of whatever weapon you’re using, it will disappear when you are not able to attack.
> > 
> > The bar is your energy bar.  
> > The more energy you have, the bigger a damage boost you will get, you can store up to 30 energy, which gives a 30% damage boost.  
> > Energy’s main use is to heal, it costs 5 energy to heal 1 heart.
> > 
> > **Enemies**  
> > The way enemy spawns work in Katandra is a bit different that usual…  
> > Every few seconds a random type of oni will spawn near you.
> > 
> > Enemies will always drop energy but they have a chance to drop extra hearts and weapons.

* * *

Now that you know everything you need to know…

> **[Katandra - Beta 1.5](https://arcade.makecode.com/S26137-20748-31905-96173)**
>
> Battle your way through a world of monsters!

Please tell me what you think of the game, what I can do to improve it and what your favorite weapon is.

Also please report any bugs.

---

<div class="post-metadata">

**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [October 23, 2026, 2:39am UTC](https://forum.makecode.com/t/katandra/46575/2 "2026-10-23T02:39:38Z")

</div>

aren’t onis like ogres also I think its too hard(skill issue)

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<div class="post-metadata">

**Author:** ![Hulahoop](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/hulahoop/32/25398_2.png) [@Hulahoop](https://forum.makecode.com/u/Hulahoop)\
**Post date:** [October 23, 2026, 2:41am UTC](https://forum.makecode.com/t/katandra/46575/3 "2026-10-23T02:41:39Z")

</div>

Onigiri! 🍙

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<div class="post-metadata">

**Author:** ![tjayy67](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/tjayy67/32/29703_2.png) [@tjayy67](https://forum.makecode.com/u/tjayy67)\
**Post date:** [October 23, 2026, 2:42am UTC](https://forum.makecode.com/t/katandra/46575/4 "2026-10-23T02:42:53Z")

</div>

Oh wow!!! this game is crazy!!! Great job

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<div class="post-metadata">

**Author:** ![RizeUpDev](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/rizeupdev/32/36058_2.png) [@RizeUpDev](https://forum.makecode.com/u/RizeUpDev)\
**Post date:** [October 23, 2026, 2:59am UTC](https://forum.makecode.com/t/katandra/46575/5 "2026-10-23T02:59:57Z")

</div>

INSANE GAME!!!  
I thought there would be more though…

---

<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 23, 2026, 3:16am UTC](https://forum.makecode.com/t/katandra/46575/6 "2026-10-23T03:16:39Z")

</div>

Version with speedrun timer:

> **[Katandra Speedrun Timer - Beta 1.5](https://arcade.makecode.com/S89370-97801-03733-76481)**
>
> Battle your way through a world of monsters!

the editor lagged too much for me to make it minute:second:millisecond, so yeah. Only seconds shown.

My first time to start off (I didn’t make it say your time at the end, so you have to take a screenshot of you at the edge instead)

 ![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/2/2/22177dd6e87972dbdd562c4f53729f29957f9986.png)

@CopySprite add a speedrun timer to the next update!

---

<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 23, 2026, 3:19am UTC](https://forum.makecode.com/t/katandra/46575/7 "2026-10-23T03:19:53Z")

</div>

I forgot to mention that you can hold the attack button to keep attacking and chests full of energy will occasionally appear.

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [October 23, 2026, 2:06pm UTC](https://forum.makecode.com/t/katandra/46575/8 "2026-10-23T14:06:36Z")

</div>

Bro ngl this game is actuallt built different and so tuff like it honestly makes me reconsider my style of games. The animations are SO SMOOTH and the coins bouncing off the ground are SO SATISFYING, and don’t even let me get started on those particles they are SO FAILED CAST ON NULLING SATISFYING!!!

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 23, 2026, 2:06pm UTC](https://forum.makecode.com/t/katandra/46575/9 "2026-10-23T14:06:48Z")

</div>

Thank you everyone

> [@RizeUpDev](#):
>
> I thought there would be more though…

Now that I’ve made all the base content I can add new areas very easily.  
But this won’t be updated in 2026, I need to work on the game jam then The MakeCode Journey.

> [@engineer703](#):
>
> @CopySprite add a speedrun timer to the next update!

I’ll make it so it tells you your time at the end of the demo.

---

<div class="post-metadata">

**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [October 23, 2026, 2:11pm UTC](https://forum.makecode.com/t/katandra/46575/10 "2026-10-23T14:11:59Z")

</div>

This game is awesome and has perfect difficulty, but why would you state all the weapon types if only 3 of them are present in the demo?

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [October 23, 2026, 2:12pm UTC](https://forum.makecode.com/t/katandra/46575/11 "2026-10-23T14:12:19Z")

</div>

So many good games have been coming out lately… this one may be the best.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 23, 2026, 3:36pm UTC](https://forum.makecode.com/t/katandra/46575/12 "2026-10-23T15:36:57Z")

</div>

Okay more multi-replying…

> [@AgentBoom](#):
>
> why would you state all the weapon types if only 3 of them are present in the demo?

All 6 are present, there are only 3 guaranteed weapons but you can get the rest from enemies.

The chances to get a weapon from an enemy decreases each time you get a weapon.

Also chests just give you a random weapon so if you replay the game it’ll probably be different. (I did a lot to make this game replayable)

Thank you very much @YamJam, I now know that I suceeded in making the game feel polished.

Thank you @Sword_Studios.

Also nobody said what their favourite weapon was. My favorite is the Drift Dagger, it’s the hardest weapon to use but it’s high risk, high reward, which is fun.

---

<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 23, 2026, 3:38pm UTC](https://forum.makecode.com/t/katandra/46575/13 "2026-10-23T15:38:38Z")

</div>

Also @CopySprite the ground pound needs larger knockback.

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<div class="post-metadata">

**Author:** ![AgentBoom](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/agentboom/32/16635_2.png) [@AgentBoom](https://forum.makecode.com/u/AgentBoom)\
**Post date:** [October 24, 2026, 3:14am UTC](https://forum.makecode.com/t/katandra/46575/14 "2026-10-24T03:14:02Z")

</div>

ah i see  
i like drift dagger too, but its lwk easy to use you just swing it real fast whenever theres an enemy in front of you.  
btw i think that maybe the game would be cooler if you could chain together attacks with different weapons (you technically can, but the weapon switching makes it incredibly tedious). Idk if youve already considered this and decided against it for a reason but just saying

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<div class="post-metadata">

**Author:** ![Sword\_Studios](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/sword_studios/32/35216_2.png) [@Sword\_Studios](https://forum.makecode.com/u/Sword_Studios)\
**Post date:** [October 24, 2026, 3:14am UTC](https://forum.makecode.com/t/katandra/46575/15 "2026-10-24T03:14:51Z")

</div>

Sry personally I like the smoke bomb thingy

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 24, 2026, 3:15am UTC](https://forum.makecode.com/t/katandra/46575/16 "2026-10-24T03:15:14Z")

</div>

The ground pound doesn’t have knockback.

Also…

> [@TheEarth](#):
>
> aren’t onis like ogres also I think its too hard(skill issue)

Kind of, oni are Japanese demons and Katandra is Japan themed.

Also you have a skill issue, the difficulty is perfectly fine.  
Some might even say it’s perfect heheh-

> [@AgentBoom](#):
>
> has perfect difficulty

Anyways…  
Would you guys be interested in me adding one of your weapon ideas?  
It doesn’t take long to add weapons so I’ll release a small update with a new weapon and timer.

---

<div class="post-metadata">

**Author:** ![engineer703](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/engineer703/32/35135_2.png) [@engineer703](https://forum.makecode.com/u/engineer703)\
**Post date:** [October 24, 2026, 3:32am UTC](https://forum.makecode.com/t/katandra/46575/17 "2026-10-24T03:32:22Z")

</div>

![image](https://us1.discourse-cdn.com/flex020/uploads/makecode/original/3X/7/2/729a5eb92b3fe70319b3ca324b7689c3b11db408.png)

I wasn’t even trying to speedrun but I got Drift Dagger.

Drift Dagger is the best weapon by far.

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<div class="post-metadata">

**Author:** ![TheEarth](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/theearth/32/34579_2.png) [@TheEarth](https://forum.makecode.com/u/TheEarth)\
**Post date:** [October 24, 2026, 3:34am UTC](https://forum.makecode.com/t/katandra/46575/18 "2026-10-24T03:34:29Z")

</div>

Bro copysprite when you gonna start using js MakeCode with classes he may be unstoppable.

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<div class="post-metadata">

**Author:** ![CopySprite](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/copysprite/32/36304_2.png) [@CopySprite](https://forum.makecode.com/u/CopySprite)\
**Post date:** [October 24, 2026, 8:10pm UTC](https://forum.makecode.com/t/katandra/46575/19 "2026-10-24T20:10:51Z")

</div>

> [@engineer703](#):
>
> Drift Dagger is the best weapon by far.

The Drift Dagger is really good but it’s not the most powerful weapon.  
The most powerful weapon is…

Is…

Well there is no most powerful weapon, all the weapons have different uses.

- The Spirit Katana is for standard melee damage.
- The Spirit Shuriken is for ranged single target damage.
- The Phantom Claymore is for melee multi target control.
- The Spectral Kunai is for ranged multi target damage.
- The Drift Dagger is for melee single target damage.
- The Soul Smokebomb is for swarm control.

_Is there another weapon that I didn’t include in the demo?_

The Strike Spear is for distance control.

---

<div class="post-metadata">

**Author:** ![YamJam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/yamjam/32/29681_2.png) [@YamJam](https://forum.makecode.com/u/YamJam)\
**Post date:** [October 24, 2026, 8:13pm UTC](https://forum.makecode.com/t/katandra/46575/20 "2026-10-24T20:13:28Z")

</div>

I don’t know exactly what katandra means, but here’s this:  
**Sword of Katandra**  
This weapon is a large blade similar to a katana, that deals lots of damage and is really fast. The damage starts off low, but with each hit it increases and eventually does one final swing that sends a large shockwave in all directions to deal MASSIVE damage to enemies. But after that happens, you have a three second cooldown until you can attack again.

[Next page](https://forum.makecode.com/t/katandra/46575.md?page=2)
