# Keyboard impress

**URL:** https://forum.makecode.com/t/keyboard-impress/7185
**Category:** Arcade
**Created:** [April 4, 2021, 11:46pm UTC](https://forum.makecode.com/t/keyboard-impress/7185 "2021-04-04T23:46:48Z")
**Posts on this page:** 1
**Showing post:** 2

<div class="post-metadata">

### Author: ![GameGod](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.makecode.com/gamegod/32/2756_2.png) [@GameGod](https://forum.makecode.com/u/GameGod)
#### Post date: [April 5, 2021, 4:40am UTC](https://forum.makecode.com/t/keyboard-impress/7185/2 "2021-04-05T04:40:06Z")

</div>

Sadly, this isn’t possible without some high-level stuff. You can’t do it in blocks, and I don’t think you can do it in Python. There is a thread here -

> [@A camera extension?](https://forum.makecode.com/t/a-camera-extension/5950/6):
>
> For anyone else that comes across this looking for ways to extend arcade with their own special features / controls / simulators, a lot can be done in the same way as this one using the simmessages – this is where the makecode project says to listen for the messages / how to handle them: and this is where the outer website sends the messages to the frame: and here’s where all the stuff related to this is defined in common packages: Again, worth noting this is simulator only, and only wo…

You can ask @eanders or @jwunderl, they might be able to help you with that. (sorry for the pings)

---

_[View the full topic](https://forum.makecode.com/t/keyboard-impress/7185)._
